Hi All
I am attempting to replicate a small area of parquet flooring in oak (see image below) how best would I model this in inventor? Would I be best to create the individual Parallelogram part and hexagon part and then constrain them together in an assembly?
The reason i ask is that I can see this being a lot of work in constraining the parts together. does anyone have any tips or insight into how best to do this?
Hope I have made sense.
Here is an idea - create a box and apply a cosmetic texture just like you have shown.
If you wanted, for some reason, to take it a step further, you could Split the faces and apply textures
or
a step beyond that Split the box into parts in a multi-body part and then push out the assembly (Make Components).
I am pretty sure I would not model individual parts and then try to constrain them in an assembly.
@ProdigalS0n wrote:
Hi All
Would I be best to create the individual Parallelogram part and hexagon part and then constrain them together in an assembly?
The reason i ask is that I can see this being a lot of work in constraining the parts together. does anyone have any tips or insight into how best to do this?
Hope I have made sense.
If the texture image is not sufficient then yes a hex/parallelogram are all thats needed.. (3 par and 1 hex then pattern) Should take no more than a minute to create a whole floor
Now that I step back for a minute - yeah, an assembly pattern would be easy, maybe even the easiest solution.
check the following, some samples of te'xtures for Inventor
http://www.inventorwizard.be/textures/material