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Wire Rope

5 REPLIES 5
Reply
Message 1 of 6
Anonymous
250 Views, 5 Replies

Wire Rope

Has anyone ever done any wire rope in IV???? I am looking to model some
sections of a suspension bridge.

tx
Bill

--
WILLIAM H. GEISSELE

R&D Engineer
Pandrol USA
501 Sharptown Rd.
Bridgeport, NJ 08014
tel: 856.467.3227
fax: 856.467.2994
w.geissele@pandrolusa.com
5 REPLIES 5
Message 2 of 6
Anonymous
in reply to: Anonymous

If you're talking about an accurate model with all those coiled strands,
don't think anyone's lived long enough for it to calculate yet. ... Well ...
assuming you aren't on a Big Blue, maybe.
~Larry

"William H. Geissele" wrote in message
news:FAF1B30FE8710E4E4B69E818CE4405E7@in.WebX.maYIadrTaRb...
> Has anyone ever done any wire rope in IV???? I am looking to model some
> sections of a suspension bridge.
>
> tx
> Bill
>
> --
> WILLIAM H. GEISSELE
>
> R&D Engineer
> Pandrol USA
> 501 Sharptown Rd.
> Bridgeport, NJ 08014
> tel: 856.467.3227
> fax: 856.467.2994
> w.geissele@pandrolusa.com
>
>
>
>
Message 3 of 6
Anonymous
in reply to: Anonymous

The closest usable is to use one of the parallel line textures and put
it on a swept part. You will need to adjust the texture angle and it is
likely that the lines won't look like wire rope across its length. You
can get some fairly convincing images sometimes.

William H. Geissele wrote:

>Has anyone ever done any wire rope in IV???? I am looking to model some
>sections of a suspension bridge.
>
>tx
>Bill
>
>--
>WILLIAM H. GEISSELE
>
>R&D Engineer
>Pandrol USA
>501 Sharptown Rd.
>Bridgeport, NJ 08014
>tel: 856.467.3227
>fax: 856.467.2994
>w.geissele@pandrolusa.com
>
>
>
>
>
>
Message 4 of 6
Anonymous
in reply to: Anonymous

That would probably work if you were good at making tiled bitmaps. Wire rope
is more akin to a lead than a coil so I guess it would have to be a bitmap
of really shallow curves. Think it could be made to actually look like a
wire rope? Seems like the end/start probably wouldn't match unless there's a
way to tile a bitmap at an angle, maybe. I could be wrong about that,
though. That's a good one for you to figure out Charles!
~Larry

"Charles Bliss" wrote in message
news:3E680F41.9050302@cbliss.com...
> The closest usable is to use one of the parallel line textures and put
> it on a swept part. You will need to adjust the texture angle and it is
> likely that the lines won't look like wire rope across its length. You
> can get some fairly convincing images sometimes.
>
> William H. Geissele wrote:
>
> >Has anyone ever done any wire rope in IV???? I am looking to model some
> >sections of a suspension bridge.
> >
> >tx
> >Bill
> >
> >--
> >WILLIAM H. GEISSELE
> >
> >R&D Engineer
> >Pandrol USA
> >501 Sharptown Rd.
> >Bridgeport, NJ 08014
> >tel: 856.467.3227
> >fax: 856.467.2994
> >w.geissele@pandrolusa.com
> >
> >
> >
> >
> >
> >
>
Message 5 of 6
Anonymous
in reply to: Anonymous

I did one once. I did create an angled tiled bitmap then tossed it out.
It was easier to make a bitmap off parallel lines. I did a set of
colored lines which I applied to a cable to make it look like bundled
multicolored wires. It looks more like a candy cane but it actually got
released that way.

Larry Caldwell wrote:

>That would probably work if you were good at making tiled bitmaps. Wire rope
>is more akin to a lead than a coil so I guess it would have to be a bitmap
>of really shallow curves. Think it could be made to actually look like a
>wire rope? Seems like the end/start probably wouldn't match unless there's a
>way to tile a bitmap at an angle, maybe. I could be wrong about that,
>though. That's a good one for you to figure out Charles!
>~Larry
>
>"Charles Bliss" wrote in message
>news:3E680F41.9050302@cbliss.com...
>
>
>>The closest usable is to use one of the parallel line textures and put
>>it on a swept part. You will need to adjust the texture angle and it is
>>likely that the lines won't look like wire rope across its length. You
>>can get some fairly convincing images sometimes.
>>
>>William H. Geissele wrote:
>>
>>
>>
>>>Has anyone ever done any wire rope in IV???? I am looking to model some
>>>sections of a suspension bridge.
>>>
>>>tx
>>>Bill
>>>
>>>--
>>>WILLIAM H. GEISSELE
>>>
>>>R&D Engineer
>>>Pandrol USA
>>>501 Sharptown Rd.
>>>Bridgeport, NJ 08014
>>>tel: 856.467.3227
>>>fax: 856.467.2994
>>>w.geissele@pandrolusa.com
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>
>
>
>
Message 6 of 6
Anonymous
in reply to: Anonymous

Thanks for the suggestions, guys........when I do one I will send to Sean.

Bill


"Charles Bliss" wrote in message
news:3E681887.9070902@cbliss.com...
> I did one once. I did create an angled tiled bitmap then tossed it out.
> It was easier to make a bitmap off parallel lines. I did a set of
> colored lines which I applied to a cable to make it look like bundled
> multicolored wires. It looks more like a candy cane but it actually got
> released that way.
>
> Larry Caldwell wrote:
>
> >That would probably work if you were good at making tiled bitmaps. Wire
rope
> >is more akin to a lead than a coil so I guess it would have to be a
bitmap
> >of really shallow curves. Think it could be made to actually look like a
> >wire rope? Seems like the end/start probably wouldn't match unless
there's a
> >way to tile a bitmap at an angle, maybe. I could be wrong about that,
> >though. That's a good one for you to figure out Charles!
> >~Larry
> >
> >"Charles Bliss" wrote in message
> >news:3E680F41.9050302@cbliss.com...
> >
> >
> >>The closest usable is to use one of the parallel line textures and put
> >>it on a swept part. You will need to adjust the texture angle and it is
> >>likely that the lines won't look like wire rope across its length. You
> >>can get some fairly convincing images sometimes.
> >>
> >>William H. Geissele wrote:
> >>
> >>
> >>
> >>>Has anyone ever done any wire rope in IV???? I am looking to model
some
> >>>sections of a suspension bridge.
> >>>
> >>>tx
> >>>Bill
> >>>
> >>>--
> >>>WILLIAM H. GEISSELE
> >>>
> >>>R&D Engineer
> >>>Pandrol USA
> >>>501 Sharptown Rd.
> >>>Bridgeport, NJ 08014
> >>>tel: 856.467.3227
> >>>fax: 856.467.2994
> >>>w.geissele@pandrolusa.com
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >
> >
> >
> >
>

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