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style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
"jamesloberg" <...or
href="mailto:jloberg@gratec.net">jloberg@gratec.net> wrote in message
href="news:f192dd2.-1@WebX.maYIadrTaRb">news:f192dd2.-1@WebX.maYIadrTaRb...
can they be? I'd like to recreate/pull workpoints into a part, however only
GroundedWorkPoints seem to be an option.. ..and I've already changed my design
and have proven the obvious- that GWPoints aren't adaptive. Is there a reason
for this? Or a preferred workaround? I'm shooting to 3d sweep a handrail thru
some fancy brackets that contain path-WorkPoints. Any insight is appreciated.
Thanks.
James
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
"jamesloberg" <...or
href="mailto:jloberg@gratec.net">jloberg@gratec.net> wrote in message
href="news:f192dd2.-1@WebX.maYIadrTaRb">news:f192dd2.-1@WebX.maYIadrTaRb...
can they be? I'd like to recreate/pull workpoints into a part, however only
GroundedWorkPoints seem to be an option.. ..and I've already changed my design
and have proven the obvious- that GWPoints aren't adaptive. Is there a reason
for this? Or a preferred workaround? I'm shooting to 3d sweep a handrail thru
some fancy brackets that contain path-WorkPoints. Any insight is appreciated.
Thanks.
James