This is my very first attempt at modelling a kinematic chain (and modeling in general).
I started creating the unique components (body, bogie, flipper), then assembled a bogie, by respecting the kinematic hierarchy, then copy-paste the bogie to the other side.
But inspecting the model tree, I see some components have joints and some not (bogie1 vs bogie2), while subcomponents appear to have every child cloned (flippers).
Did I make some obvious mistake in modeling? (the model behaves ok btw)
Another question: if now I want to edit the original sketches (from which I performed extrude ops), the extruded solid are not updated. How to change model dimensions?
(edit: it seems the file upload and the rich text formatting does not work in Safari for Mac)
What program are you using?
This forum is for Autodesk Inventor, not Inventor Fusion or Fusion 360.
If you are using those programs - then I recommend that you post to their forums.
The CADWhisperer YouTube Channel