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what's wrong in my model?

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Message 1 of 2
federico.ferri
225 Views, 1 Reply

what's wrong in my model?

This is my very first attempt at modelling a kinematic chain (and modeling in general).

 

I started creating the unique components (body, bogie, flipper), then assembled a bogie, by respecting the kinematic hierarchy, then copy-paste the bogie to the other side.

But inspecting the model tree, I see some components have joints and some not (bogie1 vs bogie2), while subcomponents appear to have every child cloned (flippers).

 

Did I make some obvious mistake in modeling? (the model behaves ok btw)

 

Another question: if now I want to edit the original sketches (from which I performed extrude ops), the extruded solid are not updated. How to change model dimensions?

 

(edit: it seems the file upload and the rich text formatting does not work in Safari for Mac)

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Message 2 of 2
JDMather
in reply to: federico.ferri

What program are you using?

 

This forum is for Autodesk Inventor, not Inventor Fusion or Fusion 360. 

If you are using those programs - then I recommend that you post to their forums.


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