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texture aligning wrong after publishing

7 REPLIES 7
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Message 1 of 8
-niels-
358 Views, 7 Replies

texture aligning wrong after publishing

I've made an ipart with a texture and in the ipart itself it aligns properly after using 2 different textures (different because of using &X and &Z).
After publishing the ipart to the content center and placing them in an empty assembly the texture doesn't align properly anymore.
See attached image.

Does anyone know how to fix this?
If needed i can post the part.

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

7 REPLIES 7
Message 2 of 8
-niels-
in reply to: -niels-

Here is the part, just in case.
Almost 5 o'clock here 🙂

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 3 of 8
-niels-
in reply to: -niels-

I realised i forgot the 2 altered textures, they're just copies of the standard texture "pattern_7" with the addition of &X and &Z.

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 4 of 8
-niels-
in reply to: -niels-

Hmmm... I've republished the part and now it seems to work properly.
Maybe it was just an "end of day" quirk, at least i hope so...

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 5 of 8
-niels-
in reply to: -niels-

Ok, i'm going slighty insane here...
Decided to make a little rendering of my part in it's assembly context and again it's not aligned properly...
Attached is a comparison picture, top is the render with misaligned texture and bottom is the assembly which is like it should be.

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 6 of 8
Daisy Fan
in reply to: -niels-

Hi,

I new an assembly and place in the Wartel drukw polyamide.ipt whose PG value is 16. Then render it in Studio. The render result of texture looks same as assembly does. Is there any additional operation that I need add to produce your problem described below? Or can you share me your assembly which has the texture wrong render problem.
Message 7 of 8
-niels-
in reply to: -niels-

Well, after some messing around trying to find the cause i noticed that it might have something to do with the orientation of the part.
The &X and &Z of the texture is what i think causes it, but it only shows up after rendering...

Here's what you can do to make it happen:
1. Insert the "wartel" into an assembly (doesn't matter which PG value)
2. Make a circular pattern around the X or Z axis (most obvious, 6 instances with 60 deg increments)

If everything is correct, the texture should look like it's aligned properly on all instances.
Now when you render this you should see that the texture suddenly adheres to the X or Z of the assembly level...

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 8 of 8
Daisy Fan
in reply to: -niels-

oh, I saw the texture wrongly mapped with your info. I will log this issue in the internal tracking system to let appropriate people handle it.
Thanks for your feedback.

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