Hello,
I created a sketch in an assembly and when I make text in it, it is oriented as if it was mirrored. I found topics discussing this "problem" in part sketch but didn't find anything for assembly sketch...
Thank you,
Hi Eric,
I had this problem before but it didn't bother to have it mirrored, it was just an extra info for the cad user.
I have tried to mirror the text, mirror the feature, redefine sketch, edit sketch coordinate system, etc... no avail. Then thought about doing "Geometry Text" on the expanded menu.I have drawn a line and chose geometry text on my line.
Specifying the text direction I've managed to have it running ether way.
Is this helping you?
A workplane has a front side (lighter color) and a back side (darker color).
If it is a user created workplane you can right click Flip Normal to change the front side.
see page 16
http://home.pct.edu/~jmather/AU2006/MA13-3%20Mather.pdf
Hmmm, I see that doesn't work in assembly environment.
You will have to find a way to create your workplane (sketch plane) with the normal pointing in the direction you want.
The CADWhisperer YouTube Channel
Assembly didn't got that improvement on flip normal. That's a nice pdf you got there, I'll have to check it out over the weekend
Have you try using UCS? You can place an assembly UCS anywhere by entering X, Y, and Z coordinates (relative to the global origin). Then you can create a sketch based on one of the planes in UCS.
Thanks!
@salariua wrote:Assembly didn't got that improvement on flip normal. That's a nice pdf you got there, I'll have to check it out over the weekend
That's because assembly work features are an entirely different kind of animal. Johnson wrote a nice explanation of this several months ago which I did not take the time to bookmark, but I should have. If I remember correctly, work features in an assembly are essentially components, not features, as they are in parts. Depending on how your workplane is defined, it may be constrained to other components in such a way that you can simply alter the constraints to flip the normal (change the angle constraint from 90° to -90°, for example).
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