So I am trying to create a unique spring (Rectangular coil rather than cylindrical). I have created a 3D sketch using two different 2D sketches and then connecting them manually. When I go to sweep the cross section of the spring along the 3D sketch it just freezes up. I have set the following application settings to try and fix the problem ut nothing seems to work?
My computers Tech Specs:
Attached is the IPT file in question. Any help with this issue would be greatly appreciated!
Solved! Go to Solution.
Solved by blair. Go to Solution.
It's taking progressively longer to add each section to the sweep. I might save the base part and create copies. Then sweep the first section to the half-way point of the first end curve. Then create another part with the next full sweep to create one 360d coil. Create a new IAM file, then place the first leg IPT in the file. Then the second part and then pattern it to create the number of patterns/coils required. Then create a new IPT and Derive the IAM into the IPT.
There is a problem with your sweep, around segment 3-4, just before it begins the first coil/bend. After this point it sweeps without any problem. I have derived the sweep sections to generate your completed spring.
Here's another way. I'm glad, that Inventor has multibodies since 2010.
Using multibodies, no derived files are needed.
Walter
Walter Holzwarth
Thank you so much for helping mewith that. When I closed the loop for the sweep and put the cross section halfway through the first curve it worked like a charm.
For the next part of ths model I am trying to get it to be adaptive. I have looked through and completed some adaptive spring tutorials and have implemented them in various projects before. However they were all cylindrical springs.
I have changed how I made the spring from last time to the following format.
When I sweep the cross section it works fine and dandy. However when I go to change the value of "MAGHEIGHT" the spring performs just the way I would expect it too. However it says there is an error with the sweep, although it renders the new solid body correctly (more compressed).
Am I approaching this the wrong way or am I missing something?
Thank you for taking the time to read through this and help me!
-Viktor