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Surface should be a solid

4 REPLIES 4
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Message 1 of 5
Anonymous
160 Views, 4 Replies

Surface should be a solid

I have no idea how somewhere along the way the part became only the shell of the intended part. At some point I was going to gut-out the inside, but it is already a surface.
I know there are a ton of retundant commands, but this has truely been something new to me.
Can anyone tell me why it is not solid?
4 REPLIES 4
Message 2 of 5
Anonymous
in reply to: Anonymous

Simple. You deleted the bottom face.

wrote in message news:5867370@discussion.autodesk.com...
I have no idea how somewhere along the way the part became only the shell of
the intended part. At some point I was going to gut-out the inside, but it
is already a surface.
I know there are a ton of retundant commands, but this has truely been
something new to me.
Can anyone tell me why it is not solid?
Message 3 of 5
Anonymous
in reply to: Anonymous

SO if you delete a face on a solid, it instantly becomes a surface?
Well that definately makes since.
Sorry, my mom dropped me on my head when I was little.
Message 4 of 5
Anonymous
in reply to: Anonymous

Yes, remove the deleted face operation. If you want it hollow, you will use
the shell command and pick the bottom face to be deleted, but that may fail
at this point due to the ribs and any small feature. Roll up your end of
part marker before the ribs, if that is what you need to do, and then apply
the shell.

You can pick all your ribs and other common radius fillets in one step, or
use patterns to reduce feature history.


wrote in message news:5867402@discussion.autodesk.com...
SO if you delete a face on a solid, it instantly becomes a surface?
Well that definately makes since.
Sorry, my mom dropped me on my head when I was little.
Message 5 of 5
Anonymous
in reply to: Anonymous

Thanks. Yes, near the end I noticed that I had some features applied backwards, and during the corrections I got into a big mess. Hence, the repetitive gridlock of commands.

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