Actually, it looks to be an issue for the constraint solver itself and
not specific to Studio. If you suppress the angle constrant and drag
the assembly around, you can get the flip to occur as well.
More to come...
-Randy
Randy Kreitzman (Autodesk) wrote:
> Yes, I do see what you're talking about now. You can reproduce the
> flipping just by dragging the timeslider back and forth. I'll submit
> this to development and dig around a bit more to see if there's a simple
> workaround for it in the meantime.
>
> Thank you,
>
>
> -Randy
>
> Ray Dyson wrote:
>
>>Randy,
>>See attached. Are you not seeing link2 flip over center in Studio?
>>Ray
>>
>>
>>"Randy Kreitzman (Autodesk)" wrote in message
>>news:5169398@discussion.autodesk.com...
>>Ray,
>>
>>Please see my comments below:
>>
>>Ray Dyson wrote:
>>
>>
>>>Open the iam, drive link1; angle 1. Leave it at 0 deg.
>>>Go to Studio, hmmmmm seems to be different.
>>
>>
>>RK: The angle constraint is set to 0deg in the model state (i.e.
>>assembly environment). In the Studio environment however, the first
>>s
>>egment of the animation runs from 45deg -> 0deg, so I'd expect to see
>>the 45deg position when entering Studio.
>>
>>
>>
>>>Run animation 1!!!!!!!!!
>>>Edit the first segment of angle1, don't change anything just cancel out
>>
>>and
>>
>>
>>>run the animation again. Reset to the beginning and we're back to where we
>>>started.
>>
>>
>>RK: I see no difference in the animation after cancelling out of the
>>Animate Constraint dialog.
>>
>>
>>
>>>This is a simplified version of an actual (confidential) linkage that I've
>>>designed
>>
>>that had similar flipping over center problems.
>>
>>
>>>Ray
>>
>>
>>RK: Would you be able to capture the problem your seeign using Camtasia
>>or another video capture utility?
>>
>>Thank you,
>>
>>
>>-Randy
>>
>>Randy M. Kreitzman
>>Software QA Engineer
>>Applications Group
>>Manufacturing Solutions Division
>>Autodesk, Inc.