Hi schnautza,
You can create an Angle constraint with a Constraint Limit that will do what you're after. I'll use an example here, but your selections might make the angles used different than what I show in the example:
I set the Angle to 0 deg, then click the >> button to show the limits options, and then select the Use Angle as Resting Position option. This option makes the assembly "snap" back to 0 degrees if you rotate it manually by clicking an dragging.
Then I set the min and max constraint limits to control how much rotation is allowed. Again, your values might vary depending upon your model geometry and what you've selected to define the constraint. Meaning you might end up with 90 deg as the resting position and the limits at 0 and 180, or something similar.
More on Constraint Limits (inlcuding a quick how to video):
http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-EBD2C784-0E71-452A-B5F2-22738D22D45A
I hope this helps.
Best of luck to you in all of your Inventor pursuits,
Curtis
http://inventortrenches.blogspot.com
@schnautza wrote:
Curtis, I can't seem to get the constraint limits to work for this application....
I've built stops into the frame to allow a +/- 90 degree rotation. These stops are part of a contact set
I've been temporarily adding an angle constraint and then deleting it ...
I would keep working on learning how to use Constraint Limits.
I would not use Contact Sets (other than for initial testing).
If you place a temporary "home postion" constraint - suppress it, don't delete it. That way you always have it (I use this technique freqently for Dynamic Simulation applications). Give it a name like "Home Position - Suppress This" as a reminder.