Inventor General Discussion

Inventor General Discussion

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Member
fsfguy
Posts: 3
Registered: ‎03-24-2012
Message 1 of 7 (290 Views)
Accepted Solution

Reorient Triad

290 Views, 6 Replies
04-03-2012 07:50 PM

In a part file, how do I rotate the part around the x axis by 90 degrees so that the triad's y axis becomes alligned with what is now the z axis on the triad?

Hi fsfguy,

Thanks for supporting the book, I'm happy to hear that you find it useful.

 

Selecting a vertex with the Distance measure tool (Tools tab > Distance button)  should give you its location. In this image a 10mm cube is centered on the origin point, so measuring one of the corners gives the results shown. You coud also create a temporary sketch or workpoint to find the location of some point that does not have a selectable vertex.

 

I hope this helps.
Best of luck to you in all of your Inventor pursuits,
Curtis
http://inventortrenches.blogspot.com


 

Autodesk Inventor Measure Vertex Point.png

 

 

 

*Expert Elite*
JDMather
Posts: 28,233
Registered: ‎04-20-2006
Message 2 of 7 (273 Views)

Re: Reorient Triad

04-04-2012 04:55 AM in reply to: fsfguy

Right mouse button Redefine first sketch might be a solution.
Attach your file here.

Please mark this response as "Accept as Solution" if it answers your question.
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*Expert Elite*
Curtis_Waguespack
Posts: 3,001
Registered: ‎03-08-2006
Message 3 of 7 (263 Views)

Re: Reorient Triad

04-04-2012 07:53 AM in reply to: fsfguy

Hi fsfguy, 

 

In addition to JDMather's suggestion to redefine the first sketch, you can also use the Move Bodies tool to do this:

 

 

There's more on this technique at this link:

http://inventortrenches.blogspot.com/2011/06/change-origin-of-imported-model.html

 

I hope this helps.
Best of luck to you in all of your Inventor pursuits,
Curtis
http://inventortrenches.blogspot.com




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Member
fsfguy
Posts: 3
Registered: ‎03-24-2012
Message 4 of 7 (247 Views)

Re: Reorient Triad

04-05-2012 12:53 AM in reply to: fsfguy

Thanks!  I really appreciate the solutions!

 

@Curtis - I read the link you listed, if I want to move to a specific point on the part rather than the center of gravity, is there a way to get the coordinates for a specific point?  Btw, I really appreciate your book, it lives next to my computer.

*Expert Elite*
JDMather
Posts: 28,233
Registered: ‎04-20-2006
Message 5 of 7 (241 Views)

Re: Reorient Triad

04-05-2012 04:23 AM in reply to: fsfguy

Can you attach your file here.

Please mark this response as "Accept as Solution" if it answers your question.
-----------------------------------------------------------------------------------------
Autodesk Inventor 2015 Certified Professional
Autodesk AutoCAD 2013 Certified Professional
Certified SolidWorks Professional
Inventor Professional 2015-SP1 64-bit
http://www.autodesk.com/edcommunity
http://home.pct.edu/~jmather/content/DSG322/inventor_surface_tutorials.htm
Member
fsfguy
Posts: 3
Registered: ‎03-24-2012
Message 6 of 7 (225 Views)

Re: Reorient Triad

04-05-2012 08:20 AM in reply to: JDMather

File attached.

*Expert Elite*
Curtis_Waguespack
Posts: 3,001
Registered: ‎03-08-2006
Message 7 of 7 (221 Views)

Re: Reorient Triad

04-05-2012 08:32 AM in reply to: fsfguy

Hi fsfguy,

Thanks for supporting the book, I'm happy to hear that you find it useful.

 

Selecting a vertex with the Distance measure tool (Tools tab > Distance button)  should give you its location. In this image a 10mm cube is centered on the origin point, so measuring one of the corners gives the results shown. You coud also create a temporary sketch or workpoint to find the location of some point that does not have a selectable vertex.

 

I hope this helps.
Best of luck to you in all of your Inventor pursuits,
Curtis
http://inventortrenches.blogspot.com


 

Autodesk Inventor Measure Vertex Point.png

 

 

 



  solution.png  Did you find this reply helpful ? If so please use the Accept as Solution or  Kudos button below.





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