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"rllthomas" <Has
href="mailto:rllthomas@attbi.com">rllthomas@attbi.com> wrote in message
href="news:f126588.3@WebX.maYIadrTaRb">news:f126588.3@WebX.maYIadrTaRb...
anyone seen any benchmark improvements from the softquadro? I did this with my
Ti4200 and it didn't make a huge difference other than I assume I can have 10
opengl accelerated windows open now. I went from a max 7.8 fps to about 8
which is better but not a HUGE difference. Must be those 426000 triangles in
my model 😞 - Rich
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"rllthomas" <Has
href="mailto:rllthomas@attbi.com">rllthomas@attbi.com> wrote in message
href="news:f126588.3@WebX.maYIadrTaRb">news:f126588.3@WebX.maYIadrTaRb...
anyone seen any benchmark improvements from the softquadro? I did this with my
Ti4200 and it didn't make a huge difference other than I assume I can have 10
opengl accelerated windows open now. I went from a max 7.8 fps to about 8
which is better but not a HUGE difference. Must be those 426000 triangles in
my model 😞 - Rich
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"loop29" <rllthomas,
href="mailto:falk.massmann@scansonic.de">falk.massmann@scansonic.de>
wrote in message
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you shouldn´t use Softquadro with your gaming rig, I think there is no need to
explain why : )
There is performance difference in Quadro and Geforce and
you can see those differences in the article mentioned before. That your Half
life crashed could be the cause of much other stuff, like the driver you used
somehow didn´t worked properly with Half life. Anyway, to see what SQ4 will
have effect on specific applications from the results on SpecViewPerformance
benchmarks is hard to tell. You should know if your application uses some of
the OpenGL features that professional cards provide. It is nonsense that there
is no performance increase with the SQ4...
regards
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