I'm doing a fairly big one-off for use at our factory so am going the multibody ipt route. I have a design view setup within the ipt with nearly all solids switched off but when working within a sketch this seems to be ignored. I want to make sure I am projecting from sketches not bodies so if I need to tweak things later and bodies change the model won't fail.
Does anyones else have this happen? I.e. the bodies all become visible when working in a sketch where as before going into the sketch the bodies weren't showing.
Thanks Carlos
I'm sure it is down to part complexity as it didn't happen earlier on when I was making this ipt. Still shouldn't happen though really.
I've actually just deleted the viewrep I had made in the part, then selected all of the bodies, turned off the visibilty and now the behaviour is correct.
That's a good enough workaround for me at the moment but still not quite right.
Have you used vipt viewrep with the multibody parts that you've worked with?
Have you tried pressing F7 in the sketch? Or am i mis-understanding your question?
It will include the solid if the sketch is a part of it. F7 hides anything above the plane of the sketch so you can see what youre doing.
Hi Rob,
Yes, F7 works as normal for slicing the graphics but I wanted underlying solids turned off so I didn't inadvertently project solid edges as opposed to sketch curves.
My workaround of deleting my viewrep in the .ipt will do for now.
I am working in a multibody single .ipt. The new viewrep's in 2013 should enable me to do what I want but it's being overridden when going into a sketch (once the ipt is complex enough).
Rob,
When you perform the steps, do you have a Part Design View active? If yes, I think this is a known behavior. Basically, this is a case of fighting priorities. Custom PDV tries to dictate body visibilitiy, while feature roll-back honors the body visibility in Master PDV. Please send me the part so I can take a closer look to see if this is indeed the same behavior I am talking about.
In the meantime, you could try activating PDV:Master before editing the sketch or a feature. The body visibility behavior would be in sync.
Many thanks!
Thanks Johnson,
Yes, if you see my first reply to Carlos this is the workaround that I am now using (I called it viewrep). It's unfortunate because this would be an ideal use for this.
Is the behaviour the same in IV2014 just out of interest?
Hi Rob, i had the same problem
the visibility of a solid remain on no mather what i did
i've move down the sketch in the browser tree
it work so far
Hi Johnson,
This behavior is still the same in IV2015 SP2 Update1. The previous workaround you described works but is in itself quite time consuming. Are you aware if this has been addressed in IV2016?