I am doing a machine simulation.
To make it clear i am taking a example of rifle.
i want to first feed a bullet in barrel through a pushing rod which moves to and fro in front of barrel, it inserts the bullet into the barrel.
now When we shoot a bullet with a triger the bullet comes out from the barrel and hit the the target, in my simulation the triger
hits the bullet but the triger has a friction so the bullet just comes out from the barrel and falls down(and not shoot the target)
how can i give this type of friction?
secondly --their is a robotic finger which holds the bullet at the same time when it comes out from the barrel and pass it to the other station(this station is parallel with the barrel. now again the rod hits this bullet into the second barrel, bullet goes inside, triger hits bullet, bullet comes out, robotic griper
holds it pass it to another station,. a series of 4 station. after 4th station this bullet just fall down on earth. in other way i am transporting a object from one to other. how can this be done.
Solved! Go to Solution.
Solved by JDMather. Go to Solution.
@Anonymous wrote:
... how can this be done.
Environments>Dynamic Simulation.
What book are you using to learn Inventor?
Are you in a class to learn the software?
HaHaHa
I am not a student.
I have done some simulations but you see i dont know how the gripper will pick the bullet and can move it to the next station i mean by which contact.
and if you read my post how to apply friction. also i wonder if the inventor will run so smoothly in this case?
I didn't place in a specific location - but I think you get the idea -
this is very nice.
so what contact did you take to pick and what contact for the body to lie on the surface.
and also i think your body is rectangular so its easy to pick but is it still good if the body is of irregular shape?
Hi,
This is great.
Could you post some clues on how to define such simulation.
I am just now finishing assembly that would need similar solution in witch one part is transported by two others and do not have idea on how to define this.
Cris.
You can use Spatial Joint in DS to achieve your desired Motion
Here is an Example:
https://www.youtube.com/watch?v=Zx4aUxJUZNo&list=UUa_ZUgP5X_5Mi1exjHPiI8A