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Knurling in 2D

23 REPLIES 23
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Message 1 of 24
backerman
5620 Views, 23 Replies

Knurling in 2D

Is there a better way to show a knurl in 2D (without shading the view) than sketching in a view and manually creating one?
23 REPLIES 23
Message 2 of 24
Josh_Petitt
in reply to: backerman

you could use a hatch, but AFAIK you would still need to create a sketch on the view and draw the hatch boundary.
Message 3 of 24
JDMather
in reply to: backerman

Either display as shaded with texture
or
Project the edges and Hatch.

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Message 4 of 24
dan_inv09
in reply to: backerman

I know exactly how you can do it.

You can either do the first thing you said you knew you can do but didn't want to

or

you can do the second thing you said you knew you can do but didn't want to.

No one thought of either of those options like I did, did they?
Message 5 of 24
backerman
in reply to: backerman

So, in other words, nothing has changed since release 1!!!
Message 6 of 24
dan_inv09
in reply to: backerman

You would think by now our expectations would be low enough how much everyone here complains. We haven't broken yet. Autodesk keeps giving us just enough that we always have that little bit of hope.

Who was it who always said, "Keep your feet on the ground and keep reaching for the stars?"
Message 7 of 24
Anonymous
in reply to: backerman

ADSK marketing department

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wrote in message news:5727832@discussion.autodesk.com...
You would think by now our expectations would be low enough how much
everyone here complains. We haven't broken yet. Autodesk keeps giving us
just enough that we always have that little bit of hope.

Who was it who always said, "Keep your feet on the ground and keep reaching
for the stars?"
Message 8 of 24
Anonymous
in reply to: backerman

If someone would like to suggest what a better way might be, we'd be happy
to consider it. I'm not clear on exactly what's wrong with using the hatch
/ fill method.


--
Andrew Faix
Product Designer
Autodesk Inventor
---
DIGITAL PROTOTYPING - Got it?



wrote in message news:5727832@discussion.autodesk.com...
You would think by now our expectations would be low enough how much
everyone here complains. We haven't broken yet. Autodesk keeps giving us
just enough that we always have that little bit of hope.

Who was it who always said, "Keep your feet on the ground and keep reaching
for the stars?"
Message 9 of 24
Anonymous
in reply to: backerman

Show texture in non-shaded views?
Have no idea if or how well it might work.


"Andrew Faix (Autodesk)" wrote in message
news:5728601@discussion.autodesk.com...
If someone would like to suggest what a better way might be, we'd be happy
to consider it. I'm not clear on exactly what's wrong with using the hatch
/ fill method.


--
Andrew Faix
Product Designer
Autodesk Inventor
---
DIGITAL PROTOTYPING - Got it?



wrote in message news:5727832@discussion.autodesk.com...
You would think by now our expectations would be low enough how much
everyone here complains. We haven't broken yet. Autodesk keeps giving us
just enough that we always have that little bit of hope.

Who was it who always said, "Keep your feet on the ground and keep reaching
for the stars?"
Message 10 of 24
Josh_Petitt
in reply to: backerman

Andrew, (since you asked 😉 ) I'd suggest using the Styles library. If the Color style definitions included a hatch style, then this could be used for many purposes. For instance, there is already a Threaded Color Style. If there was also a hatch definition defined with the style that was parallel lines, then in the drawing, anywhere the Threaded Color Style was used on a part, the parallel lines hatch would show and viola threads in a hidden line view! This would be the same for knurling, there would be a knurling color style, with a cross hatch. Anywhere the knurling color style was used, the cross hatch would show in a hidden line drawing view. This would also be very neat for glass. We draw some spaced out lines to show glass on a drawing (see drawing). This is a real pain to draw in manually. But if the glass material, used a glass color style that defined the hatch for the drawing, no more manual editing!

my $0.02

BTW - Thanks for adding the ability to define hatchs for materials, this saves alot of time and makes drawings look much better! Message was edited by: Josh_Petitt
Message 11 of 24
Josh_Petitt
in reply to: backerman

>I'm not clear on exactly what's wrong with using the hatch / fill method.

extra work! also it is something else you have to remember to do because it is not done automatically.
Message 12 of 24
dan_inv09
in reply to: backerman

It would be nice if things like knurl, glass, mesh, expanded metal, etc. would be represented as such in an IDW. Threads are represented in the drawing but these other things are only shown in the model. It looks great to me but I am the only one who sees my screen, the model is of no use to anyone else.
You have to remember, we are using Inventor, not 3ds Max or something like that. The model is a tool, not the end result. The piece of paper is what really matters. If I have to recreate it for the drawing anyway then I'm just wasting company time by putting it in the model.
Message 13 of 24
Anonymous
in reply to: backerman

I second that opinion big time!
Thank you, Dan.

Igor.

--
To reply please use igor@iinet.net.au address
wrote in message news:5728980@discussion.autodesk.com...
It would be nice if things like knurl, glass, mesh, expanded metal, etc.
would be represented as such in an IDW. Threads are represented in the
drawing but these other things are only shown in the model. It looks great
to me but I am the only one who sees my screen, the model is of no use to
anyone else.
You have to remember, we are using Inventor, not 3ds Max or something like
that. The model is a tool, not the end result. The piece of paper is what
really matters. If I have to recreate it for the drawing anyway then I'm
just wasting company time by putting it in the model.
Message 14 of 24
KobusE
in reply to: backerman

I agree on that - its great to send a drawing to the fabricator and show a drill & tap table with all the info shown on the different views. For all the things mentioned already its a pain to have to edit the idw manually. I always show non IV users how quick and easy one can create a sheet layout, but this trips me up sometimes, especially grating and expanded metal parts.
Message 15 of 24
Solanum_spp
in reply to: backerman

Now in 2023 we still dont have a usable knurling option. Autodesk is really f... us for our money. If this was the only iss ua it would be ok but have you ever tried welding? That is even worse since years. Get your s.... together autodesk

Message 16 of 24
johnsonshiue
in reply to: Solanum_spp

Hi!

 

There are two ways to look at this request. Either create the actual knurling on the model or apply the knurling texture as an appearance and create shaded view in the drawing. Creating a knurling pattern is quite labor intensive and also the geometry will be very heavy. You may want to look into Geometry Pattern workflow in Fusion 360.

For the latter, it should be doable in the drawing shaded view. For non-shaded view, there is no workflow to show such pattern in 2D yet.

 

Here are two ideas to vote for.

https://forums.autodesk.com/t5/inventor-ideas/knurling-feature/idi-p/6966675

https://forums.autodesk.com/t5/inventor-ideas/drawing-view-appearance-options/idi-p/4750955

 

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 17 of 24
chris
in reply to: backerman

@backerman  You can just add the geometry... I do this for the same reason, I have a fairly easy and controllable way of modeling the knurl if you are interested I can make a video

Message 18 of 24

This file weighs 63 MB.

kacpersuchomski_0-1681339739638.png

 

Knurling is useful if you need 3D printing (or important visualization - but then texture will suffice).
It can always be done by hand using classical modeling tools.

But you have to remember that it is extremely heavy on the computer and the program. And the real need concerns ~1/1000 projects.

 


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Message 19 of 24
chris
in reply to: backerman

@kacper.suchomski   I model threads for all products and the knurls often as we reuse our CAD data for renders

 

chris_2-1681341519445.png

 

chris_3-1681341660796.png

 

Message 20 of 24

Yes, it is possible if you have a specific industry.

I work in various industries and with various companies on a daily basis. As an independent design office, I have insight into the wide market - I work with small locksmiths and carpentry shops, large CNC factories, startups, inventors and many others. Different industries and different sizes. My knurling modeling needs are only a few details per year, so I think it's a good metric for general users, not a specific industry.

 


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