Thanks Gary -
1) revolved cuts
2) threading said revolved cuts
2) more robust welds (more than just fillet welds) - we get into some very
difficult areas here as we often weld round stuff crossways to other round
stuff. Tough welds to model.
I am putting a zipped file in CF (butt & tube.zip) - it shows an assembly,
all put together, and includes modeled weldments (did it in 5.3). I'm also
including a derived part of this assembly with the post weld work done to
it. It's got some profiled welds but doesn't have any of the goofy welds I
mentioned above. Might give you and others a glimpse of what I'm trying to
do.
--
Mike Pelelo
North Sioux City, SD
"There were a lot of things they didn't tell
me when I signed on with this outfit."
"Gary R Smith (Autodesk)"
wrote in message
news:6DAB09A85B8B41BB36B8C0A711BCE56B@in.WebX.maYIadrTaRb...
> "Mike Pelelo" wrote in message...
> > So Gary - anyway this is ever going to happen?
>
> Hi Mike,
>
> I don't believe there are any current plans to create new seam line
> capability within parts derived from assemblies.
>
> I think the question is really: Is the welding environment going to be
> enhanced to allow us to do the work we need to do on weldments?
>
> The development team will be working on the assembly feature
implementation
> so that post-weld maching is more robust. I was asked yesterday if sweeps
> and lofts should be considered as priorities in this area and I suggested
> that our priorities ought to include:
>
> - revolved cuts
> - fillets/rounds
> - mirror
> - patterns
>
> This would be a good place/time to solicit your opinions on how this
should
> be prioritized.
>
> G
>
>
>