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IParts

7 REPLIES 7
Reply
Message 1 of 8
Anonymous
217 Views, 7 Replies

IParts

Hello,
There probably isn't a limit to the number of variations you can have in an
IPart, but can someone recommend a working limit, will load fairly
quickly... blah de blah(this is where the experience runs out, don't know
what else affects IParts).

Thanks

Scott
7 REPLIES 7
Message 2 of 8
Anonymous
in reply to: Anonymous

I would imagine it depends on your system, but I've heard of something like
2000 entries causing problems.
~Larry

"Scott Stubbington" wrote in message
news:CE8030D6731806467A3D1F94261D407F@in.WebX.maYIadrTaRb...
> Hello,
> There probably isn't a limit to the number of variations you can have in
an
> IPart, but can someone recommend a working limit, will load fairly
> quickly... blah de blah(this is where the experience runs out, don't know
> what else affects IParts).
>
> Thanks
>
> Scott
>
>
Message 3 of 8
Anonymous
in reply to: Anonymous

Splendid, my 200 aren't going to dent anything then.

Thanks Larry

Scott
Message 4 of 8
Anonymous
in reply to: Anonymous

No 200 are fine. Actually I had a discussion with the iPArts gurus at
Autodesk. It seems that if you make more than 1000 nodes (variations of all
keys) then the nodes are not listed in the browser (the expandable table).
It's a theory that this may actually *speed up* an ipart. e.g. a 1001
variation ipart will be faster than a 999 variation ipart.

I haven't tested the theory yet.

--
Sean Dotson, PE
http://www.sdotson.com
Check the Inventor FAQ for most common questions
www.sdotson.com/faq.html
----------------------------------------------------------------------------
------
"Scott Stubbington" wrote in message
news:f14712e.1@WebX.maYIadrTaRb...
> Splendid, my 200 aren't going to dent anything then.
>
> Thanks Larry
>
> Scott
>
>
Message 5 of 8
Anonymous
in reply to: Anonymous

I don't know much on iParts but I remember the last time this came up:-
that you should try to split you iPart tables up into several iParts, but If
my memory serves me well then (there's always more than one Friday per week)
an Autodesk employee chipped in with the number of keys bla de
bla............. I can here the rumble in "iPart iPart Land" they'll be here
soon....bye.

--
Laurence,

Power is nothing without Control
---


"Larry Caldwell" wrote in message
news:889A358A5AD82E0A829D8525A46C6EE5@in.WebX.maYIadrTaRb...
> I would imagine it depends on your system, but I've heard of something
like
> 2000 entries causing problems.
> ~Larry
>
> "Scott Stubbington" wrote in message
> news:CE8030D6731806467A3D1F94261D407F@in.WebX.maYIadrTaRb...
> > Hello,
> > There probably isn't a limit to the number of variations you can have in
> an
> > IPart, but can someone recommend a working limit, will load fairly
> > quickly... blah de blah(this is where the experience runs out, don't
know
> > what else affects IParts).
> >
> > Thanks
> >
> > Scott
> >
> >
>
>
Message 6 of 8
Anonymous
in reply to: Anonymous

I am not going to try and test that boundary, I'll leave that up to you.
One thousand nodes..... that is alot of information. I'm assuming that more
complex IParts take more processing power, theoretically you wouldn't want
one thousand nodes on an IPart that changes fifty different features due to
the amount of information?

Scott
Message 7 of 8
Anonymous
in reply to: Anonymous

I'm sure if you had a lot of features changing it would take longer but the
real slowdown of iparts is creating the nodes in the browser. That's why
the theory is 1000 (where they don't create nodes anymore) will be faster
than 999.

--
Sean Dotson, PE
http://www.sdotson.com
Check the Inventor FAQ for most common questions
www.sdotson.com/faq.html
----------------------------------------------------------------------------
------
"Scott Stubbington" wrote in message
news:A01AA8E55E455C28BBB3E6C49B47E078@in.WebX.maYIadrTaRb...
> I am not going to try and test that boundary, I'll leave that up to you.
> One thousand nodes..... that is alot of information. I'm assuming that
more
> complex IParts take more processing power, theoretically you wouldn't want
> one thousand nodes on an IPart that changes fifty different features due
to
> the amount of information?
>
> Scott
>
>
Message 8 of 8
Anonymous
in reply to: Anonymous

I was sent one VERY simple iPart with 923 nodes. It took forever to
load / place. I ended up breaking it up into 4 separate factories. I
haven't tried to increase the part count past the "golden" 1000 number
but perhaps I should try it since I already have a real part which comes
close.

Scott Stubbington wrote:

>Hello,
>There probably isn't a limit to the number of variations you can have in an
>IPart, but can someone recommend a working limit, will load fairly
>quickly... blah de blah(this is where the experience runs out, don't know
>what else affects IParts).
>
>Thanks
>
>Scott
>
>
>
>

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