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"mssolly" <I
href="mailto:marksolly@houston.rr.com">marksolly@houston.rr.com> wrote
in message
href="news:f1966d5.-1@WebX.maYIadrTaRb">news:f1966d5.-1@WebX.maYIadrTaRb...
am having trouble opening Inventor files in Max 5. The geometry comes over
fine but I cannot get textures to show when rendering. I place a UV Map
modifier on the mesh but textures still do not show during renders. What's
going on with the IPT file type and Max? If I use the other file types such as
IGES or STL and even SAT to Autocad then out to 3ds, everything is fine. I'm
just curious about the IPT file type and why UV's don't work. It would also be
cool if Inventor textures automatically came into Max with out having to
reasign them. For example: In Inventor you can set different surfaces to have
various materials like a casting material and machined surfaces. Max cannot
read this as a multi sub-object material when opening the IPT file type. That
would save time in reworking the material ID's right?
Thanks, Mark S.
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"mssolly" <I
href="mailto:marksolly@houston.rr.com">marksolly@houston.rr.com>
schrieb im Newsbeitrag
href="news:f1966d5.-1@WebX.maYIadrTaRb">news:f1966d5.-1@WebX.maYIadrTaRb...
am having trouble opening Inventor files in Max 5. The geometry comes over
fine but I cannot get textures to show when rendering. I place a UV Map
modifier on the mesh but textures still do not show during renders. What's
going on with the IPT file type and Max? If I use the other file types such as
IGES or STL and even SAT to Autocad then out to 3ds, everything is fine. I'm
just curious about the IPT file type and why UV's don't work. It would also be
cool if Inventor textures automatically came into Max with out having to
reasign them. For example: In Inventor you can set different surfaces to have
various materials like a casting material and machined surfaces. Max cannot
read this as a multi sub-object material when opening the IPT file type. That
would save time in reworking the material ID's right?
Thanks, Mark S.
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"mssolly" <Colin,
href="mailto:marksolly@houston.rr.com">marksolly@houston.rr.com> wrote
in message
href="news:f1966d5.5@WebX.maYIadrTaRb">news:f1966d5.5@WebX.maYIadrTaRb...
you are right, we first started talking about UV Mapping and how that didn't
work with Inventor files and then we got off the subject and started talking
about smoothing. Be very careful when applying the Mesh Smooth Modifier on
tessilated geometry that has been imported. It could kill your model. Mesh
Smooth works best with Quads. I always start with a Smooth Modifier and select
the Auto Smooth and Prevent Indirect Smoothing options. If worse comes to
worse apply a Tessilation Modifier. The very best way to get organized polys
with good smoothing is to work with quads hense "Editable Poly" new to Rel. 4.
I'm in the middle of a small video production where I teach the steps involved
with taking Mechanical objects from AutoCAD solids to Surfaces then Import
that geometry into Lightwave 3D and Max. You get super accurate, organized
mechanical models that can flex and bend like the characters seen in TV
comercials. I can go from Inventor, Solid Works and Mechanical Desktop to
Lighwave and Max using this method but I still cannot get Inventor UV's to
Max. Smoothing is a minor issue for me. Mark S.
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"mssolly" <I
href="mailto:marksolly@houston.rr.com">marksolly@houston.rr.com> wrote
in message
href="news:f1966d5.7@WebX.maYIadrTaRb">news:f1966d5.7@WebX.maYIadrTaRb...
take back everything bad I may have said about UV's not working properly from
Inventor to Max. I was applying a Noise Bump to get a cast surface effect and
the Bump wasn't showing up. It was the size of the Noise Map that made the
difference. I had to make it really small (.01)or so. I will explore this
further but my first thoughts are it's my default units of Max vs. Inventor
(Max metric/Inventor English). My surfaces are looking fine now. USER ERROR!
At any rate, it could be helpful information for others. Consiquently my
Inventor Assemblies are coming into Max just fine and I'm not having any
smoothing issues as of yet. I love compatability! Good Job Autodesk. Mark
S.
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"mssolly" <I
href="mailto:marksolly@houston.rr.com">marksolly@houston.rr.com> wrote
in message
href="news:f1966d5.-1@WebX.maYIadrTaRb">news:f1966d5.-1@WebX.maYIadrTaRb...
am having trouble opening Inventor files in Max 5. The geometry comes over
fine but I cannot get textures to show when rendering. I place a UV Map
modifier on the mesh but textures still do not show during renders. What's
going on with the IPT file type and Max? If I use the other file types such as
IGES or STL and even SAT to Autocad then out to 3ds, everything is fine. I'm
just curious about the IPT file type and why UV's don't work. It would also be
cool if Inventor textures automatically came into Max with out having to
reasign them. For example: In Inventor you can set different surfaces to have
various materials like a casting material and machined surfaces. Max cannot
read this as a multi sub-object material when opening the IPT file type. That
would save time in reworking the material ID's right?
Thanks, Mark S.
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"mssolly" <Well
href="mailto:marksolly@houston.rr.com">marksolly@houston.rr.com> wrote
in message
href="news:f1966d5.10@WebX.maYIadrTaRb">news:f1966d5.10@WebX.maYIadrTaRb...
Hello there Donavan. I'm glad you are here to join us. Yes I have a great
suggestion for you on that tire and wheel project. Come by one day and I'll
show you a book by Jon Duff (Autodesk Viz in Manufacturing Design) ISBN
1401884202. He has a very good tutorial rims and tires. We should try some of
this with Inventor to see how well it works. Contact me off this forum and we
can talk some more about it.
Colin, have you herd anyone who has successfully gotten Inventor Materials
crossed over into Max? That would be wonderful and a huge time savor. Polytran
cannot do it as of yet. Mark S.
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">Well
Hello there Donavan. I'm glad you are here to join us. Yes I have a great
suggestion for you on that tire and wheel project. Come by one day and I'll
show you a book by Jon Duff (Autodesk Viz in Manufacturing Design) ISBN
1401884202. He has a very good tutorial rims and tires. We should try some of
this with Inventor to see how well it works. Contact me off this forum and we
can talk some more about it.
Colin, have you herd anyone who has successfully gotten Inventor Materials
crossed over into Max? That would be wonderful and a huge time savor. Polytran
cannot do it as of yet. Mark S.
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"mssolly" <Colin,
href="mailto:marksolly@houston.rr.com">marksolly@houston.rr.com> wrote
in message
href="news:f1966d5.13@WebX.maYIadrTaRb">news:f1966d5.13@WebX.maYIadrTaRb...
I agree with you 100%. However I find Inventor's ability to change a surface's
material quickly is facinating. Depending on the shape of your model it can
take some time to select the polys in Max and assign material ID's. If
Autodesk could fix it so the materials we set up in Inventor would transfer
directly to Max, we would be able save a tremendous amount of time. Think of
it like a Lightscape material, you know multi-subobject materials when you
inspect the imported geometry. They did it with Lightscape long long ago and
Max 6 is now promoting Arch Desktop's materials coming in flawlessly. The main
point is that selecting surfaces in Inventor is extreamly easy and I love it.
Too bad for us the surface ID's don't transfer like it does in the 3ds file
type. I don't think this ability would ever make it to the wish list for Max
and Inventor like it did for Arch Desktop and Max. It only applies to us few
who would need such things and they have more important issues to tackle right
now. In the next perfect world for animators, right? Mark
S.