I would like to be able to move parts/assemblies around in Inventor very quickly but very accurately.
Like you can move something in AutoCAD.
When you go into the move command it would be nice to be able to enter exact x,y or z values for movement.
Maybe it could be added to the "Grip Snap" function where you select an edge on the part or something, or the x,y,z axis and move an inputed distance.
I think it would be beneficial to be able to quickly and accurately move parts around before starting to apply assembly constraints?
I know you can do quite a bit with "Grip Snap" and from iproperties "Current Offset From..." but I'm not sure if it's simple and quick?
Solved! Go to Solution.
Solved by SBix26. Go to Solution.
It would be nice to be able to extrude between two points just like you can extrude between two planes.
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=1109794
http://forums.augi.com/forumdisplay.php?f=1203
The CADWhisperer YouTube Channel
Thank-you for the hyperlinks.
I realise "Grip Snap" can move objects along selected edges by an inputed amount so maybe I should with-draw the first request to move objects quickly, accurately and easily.
But it would be nice to have a triad like the one in 3D sketching for moving objects.
Not sure why this would be needed with Inventor. There are more important needs out there I think.
If you're talking about the move command, I'm just looking for an easier/quicker way to place/locate parts in an assembly before having to use assembly constraints. Assembly constraining is my least favourite activity in Inventor. Sometimes I have a whole lot of assembly constraints in a complex assembly and I want to move something and working out which assembly constraint affects which is so annoying Sometimes I just want to delete them all and start all over again. Being able to easily move parts quickly and accurately would be very nice.
If you want to just move the part, just click and drag it.
I'm kinda lost as to what you might be attempting to do here.
Am I right in thinking you want to be able to insert a part into an assembly and then be able to move it into place (or close to it) without having to use constraints like Mate, Insert, etc?
Something more accurate than "eyeballing" it.
I assume you want to do this as a sort of trial and error process to see how well things will fit together?
The thing that worries me is the statement above about hating the process of assembly constraints. This throws up a huge red flag for me. Assembly constraints should be a breeze for the most part if the assembly was put together using best practices. The most common mistake I see with assembly constraints are users constraining to part edges or faces, etc. and then have an edit happen to a part and the assembly "blows up".
The most common of these I've seen are users constraining bolt hole patterns to the edge of a cylindrical part and then fillet or chamfer that same edge which then blows the bolt hole pattern to outer space. Common sense tells you that edge is no now longer there, it's been replaced by the fillet or chamfer. Why so many people don't grasp that puzzles me.
So I have to ask, is the assembly built with "best practices"....constraining parts/subassemblies to the files planes and axis as opposed to those of other parts/subassemblies or edges/surfaces of the parts. etc?
I must say I'm with FProcp on this one.
Constraints are all very well up to a certain point, after that they can get in the way and become time consuming to apply, and ofcourse the problems caused by sick constraints, and the increasing slowness of every operation because all these contraints need to be evaluated.
I would love it if in the assembly environment I had a UCS that I could manipulate just like you can in AutoCAD, to accurately move/copy/rotate parts & subassemblies, and be able to use snaps to put things in place. It'd be nice to have the same capability in the sketch environment by the way, and be able to do without parameters and constraints if I choose to.
Solid Edge with their synchronous technology has interesting tools that allow for accurate manipulation of components within an assembly without the need for constraints.
@Anonymous wrote:I must say I'm with FProcp on this one.
Constraints are all very well up to a certain point, after that they can get in the way and become time consuming
Very well said. This is exactly how I feel.
I've worked on large assemblies (created by others) and have been so frustrated with Assembly Constraints.
I think it would be a BIG improvement. Solid Edge have done it so it can't be just me that feels this way.
Imagine trying to place all of the assembly constraints on a model like the one in the attached picture?
I would rather move components to the right location and then ground them.
Native parallel processing and cuda support throughtout the whole program. Jeez it's about time I am so tired of having a six core proccessor and having to wait while my single core chews up the math. I mean get parallel processing going and get those cuda cores chewing up numbers so I can get some work done.
ric,
Yes it's here:
If you haven't signed up with the user group yet, you'll need to do that, then you can add and vote on what you want.
I hope this helps,
"Imagine trying to place all of the assembly constraints on a model like the one in the attached picture?
I would rather move components to the right location and then ground them."
If one of my people built an assembly like that by locating parts in space and grounding them, I would fire them. That would make that assembly impossible to work with in the future.
I agree. Grounding = Horrible Practice = Fired!!!
Don't get me wrong - We use grounding all the time - but all of our parts are driven with a skeleton, so constraints are unneccessary in some cases. It is the locating parts in space that I have a problem with.
Grounding should never be used. Period.