Yesterday I modified the 3in Square - Terra Cotta Texture that comes with Inventor 2013. I loaded my own custom texture for both the bump map and the ceramic. This morning I was greeted with the following image. The offset is messed up but now I cant change it. I change the numbers for x and y but nothing happens but in the preview only, scaling still works but offset doesnt update the texture. Any help would be appreciated.
I don't have an answer for your question, but from looking at the image of your browser, the texture isn't the only thing broken.
Thats expected as you are modeling and constantly trying to keep the big picture in mind. I just have to throw all the parts on every once in a while to give progress reports then as I modify the model these constraints are no longer relevant. I'll correct them last thing. Good eye though.
I fixed it! Sorta, the Raytrace was the trigger. I load the model up turn on raytrace and it pops the texture into position. turn off raytrace and it remembers the position until I close and reload the model, then I have to turn raytrace on for a second again. I'm happy but Autodesk needs to fix this.
I don't think "Officet" properties is not supported in Shaded Visual Styles.
FYI - you can see following test in Texture Editor dialog box
Shaded visual styles do not use all texture properties for display. When you edit an unused texture property, the canvas display does not change to show the modification. To see the change, switch to the Realistic visual style, and disable ray tracing.
You may also want to see Appearance Editor dialog box
Hope this helps,
Inventor Framework QA
I understand what you mean, it was the Visual Style not the actual raytracing that forced an update of this offset information. Thats because shaded supports texture scale but not offset yet. Inconsistant but since it's in the wiki help official resources it almost sounds like a feature but I know better, 2014 here we come. Thanks for your replys everyone.