Glenn:
I'm assuming what you're trying to ask is as follows:
1/ if I stood behind you while you are at your desk and saw a sheet of
paper lying on your desk, I would assume (through many years of
training) that the X and Y axes are on the sheet of paper and Z is
normal to the sheet, IOW pointing at the ceiling.
2/ If there was a large piece of glass mounted upright on your desk, in
my line of sight to the sheet of paper, I would assume the same orientation.
3/ If that piece of glass was the computer monitor and I was looking at
a model of that sheet of paper lying on a model of your desk, I would
expect X to point toward the lower right, Y toward the upper right and Z
straight up toward the ceiling.
For some reason that has never been explained beyond "well, that's what
the other solid modellers do", IV puts X where you'd expect it, Y where
you'd expect Z and Z pointing toward the negative Y.
If this is a summary of your question, the closest you can come to
setting the world upright is to:
1/ Select the rotate button and free rotate your model until the axes
are roughly where they should be according to conventions that
mathematicians and engineers have used for several hundred years
2/ Pop up the common views cube by pressing the space bar
3/ Select the proper corner to fine tune the view point
4/ RMB and select Redefine Isometric.
5/ Do this for all of your templates.
At least now your models will import into Autocad (you know, the program
that paid the salaries for the IV developers to tilt everything onto its
side) and into most other 3d program in the orientation they expect.
Be warned, however, idw's have never seen any of the hundreds of text
books out there, so your front view is actually spelled bottom and your
top view seems to be spelled front and so on.
If I've misunderstood the nature of your question, please forgive my
rant because I fall way outside of the parameters specified in the
thread titled:
--/-<@ ====== Help Eror ======= @>-\--
Richard
glennd wrote:
> Out of curiosity how do you set the XY plane as the top view.
> When we bring a part into a idw the XY plane is set to front view. It messes with my CAM software because one of the guys builds his parts so top view comes in as top view. I have to reorient so the machining can be done correctly then I lose all of the tapping and tolerance data.
>
> Thanks
> Glenn Davina
> Jeld-Wen Engineering