- Make sure you have the memory limit set to warn you when it is
approaching 80%
- When Inventor tells you it has reached the limit, say OK
- Note the time / frame studio has rendered to
- Hit the red stop button in the render dialog. This will cause
the animation to be saved
- Close and reopen Inventor, reenter studio and change the start
time for recording to match where it got to in the previous render
- Change the file name it will render to
- Restart the render animation
- Repeat as necessary
I have done a couple of animations that took in excess of 30 hours to
make. I broke them up into pieces as described above and glued them
together. Running /3GB is important for large animations. As a rule,
if the assemblies load into much over 1GB of address space, you will
have to break up the rendering into pieces. Consider lightening up the
assembly to get it to load in less than 1GB. Many of the small parts
aren't going to be visible anyway so why have Inventor try to calculate
them.
Of course for the above to work, the video frames need to be EXACTLY
the same and the Cameras need to be set so the frames are shot from the
correct viewpoint. I use a program called Sizer from
http://www.brianapps.net for sizing the windows. It is handy for a lot
of other applications and is free. Hint: you will need to create a
new size in Sizer to get the correct window size for Inventor. On my
computer, to get a 640x480 animation, I set the Sizer window to 652x511
If you know by the first crash that it makes it for about 1/2 the
frames, then I would just break it up into 1/3rds and render out 3
pieces. You can glue the clips together with a video program. Several
have been described in other threads. I use Camtasia.
The doctor wrote:
For 3rd time, I have rendered an animation and it got to around the 121st frame of 151 frames and then crashed. It took 3-1/2 hours to get to that point. How fun is that?