I'm wanting to light something in the style of the attached image.
I want to create a hollow object with holes in and place a light inside that shines out through the holes.
I'm having no luck with this at all. Any ideas on how to achieve it.
The object I put it in is only 3 inches deep so I can't really fit a spotlight inside and I don't really undestand how local lights work properly.
Self illuminated textures don't seem to actually emit light, they just look illuminated.
Inventor 2014
Solved! Go to Solution.
Solved by mpatchus. Go to Solution.
http://www.b2-design.biz/tuts.html
@Anonymous wrote:
The object I put it in is only 3 inches deep so I can't really fit a spotlight inside ...
I don't really understand this? I don't think a spotlight would be appropriate and I don't thing the Inventor Studio lights have any "size".
Attach your file here.
Which tutorial were you sggesting? It's not covered in teh lighting one.
Well to get the effect shown in the photo I'd have to put a separate spotlight for each slot and make the hot spot really small to create that fan of light.
If you make the angle of the light too big then it lights up everything because the beam is outside the object.
I just want to be able to put one or two lights in that will shine through the slots.
I've attached an example.
I thought that but I put one inside an enclosure and it didn't work as expected so I must be doing it wrong.
A local point light inside the fixture will work.
You just have to tweeak the scene lighting to get your desired effect.
Try placing a point in the fixture part to make it easier to locate the light.
Man, that's perfect, it's exactly what I want but I can't do it!! Haha!
The local light is made up of two pyramids, I'm not sure which one emits the light or whether it's a shpere of light?
Could you upload the model you used for that screen shot so I can see how you positioned the light and the various settings please. That would help me a lot.
You might experiment with making the inside of the shade fixture a reflective color like chrome.
Thanks I finally worked it out. Although placing them is really difficult.
Placing local lights is much easier if you include work points in your part.
I always have one point for where I want the light to be located.
If the part is unusally shaped, or i want a specific light feature, I'll place another work feature that I can use for my light target.
It is much easier to make adjustments to the work features than it is to manually adjust the lights.
For some reason some of my local lights have targets and the others have the target option greyed out. I don't know why.
Depends on the type of light you activate for the local light.