style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
"elucero" <Newbie
href="mailto:comfoosed@yahoo.com">comfoosed@yahoo.com> wrote in message
href="news:f1a31a3.-1@WebX.maYIadrTaRb">news:f1a31a3.-1@WebX.maYIadrTaRb...
to both IV and 3ds....
When I save a sketch as an igs file and import it into 3ds max for
rendering, 3ds max recognizes what has been imported as one object. And as one
object, I can only get it to accept one material.
How do you separate the sketch into its component objects when saved in igs
format? Is this done through IV or 3ds? The objective is to be able to render
the components with different materials.
Thanks for any help.
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
"elucero" <Hi
href="mailto:comfoosed@yahoo.com">comfoosed@yahoo.com> wrote in message
href="news:f1a31a3.1@WebX.maYIadrTaRb">news:f1a31a3.1@WebX.maYIadrTaRb...
Mike,
I'm using IV7 and 3ds5.
I seem to be missing the Inventor 3dsmax plugin. It's not included in the
list in IV's Plugin Manager. Did this plugin come with the original
installation disks or was this downloaded separately?
Thanks.
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
"elucero" <Hi
href="mailto:comfoosed@yahoo.com">comfoosed@yahoo.com> wrote in message
href="news:f1a31a3.3@WebX.maYIadrTaRb">news:f1a31a3.3@WebX.maYIadrTaRb...
Mike,
Found the InventorImport.dli and InventorUtility.dlu files in the
bin of IV7 and copied them to 3ds5 plugins folder. Unfortunately, both failed
to initialize.
Recall having read, somewhere in this DG, that the latest available IV
plugins for 3ds only work for IV6 files. So it seems, I will have to await for
newer plugins to make ipt and iam directly importable into 3ds5.
Or am I missing something again?
Thanks.