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Friday pictures 11-21-'14

9 REPLIES 9
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Message 1 of 10
-niels-
735 Views, 9 Replies

Friday pictures 11-21-'14

It's friday again, time for pictures!

Here's a filter section from one of our spraying machines:

Filtersection.jpg

Done in ShowCase as usual, didn't feel like positioning it like it was actually lying down so it's a bit "floaty".

Added threads this time as well, i think i've finally found a method to get it done reasonably well.

 

Have a nice weekend!


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

9 REPLIES 9
Message 2 of 10
salariua
in reply to: -niels-

Looks really nice, you need to share those methods.

 

Showcase here:

 

lv8 corner.jpg

 

Adrian S.
blog.ads-sol.com 

AIP2012-2020 i7 6700k AMD R9 370
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Message 4 of 10
LT.Rusty
in reply to: salariua


@salariua wrote:

Looks really nice, you need to share those methods.

 

 


 

I can't speak to Neil's exact methods, but when I do showcase renders - or renders where I'm looking for any sort of a realistic effect, whatever the software - the big thing that makes all the difference in terms of realism is adding irregularity to the surface.  Nothing in nature is ever truly flat, yet the objects that are created in 3D software are mathematically perfect.  Adding a little bit of bump in an appropriate texture can take away the perfection of a surface and make it appear more natural.

Rusty

EESignature

Message 5 of 10
admaiora
in reply to: LT.Rusty

Rusty you totally right!

 

Hummered bump for example, correctly resized, is quite often succesfull!

Admaiora
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Message 6 of 10
mrattray
in reply to: -niels-

Here's what I'm working on, Crash Mode:

 

Capture.JPG

Mike (not Matt) Rattray

Message 7 of 10
admaiora
in reply to: mrattray

Perfectly rendered.

Admaiora
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Message 8 of 10
mrattray
in reply to: -niels-

Here's a super quick studio render of my current job:

 

Capture.JPG

Mike (not Matt) Rattray

Message 9 of 10
matt_johnson35
in reply to: -niels-

The technicolor parts rack

 

0053617-showcase_door_closed.jpg

 

Matt Johnson
CAD Project Development Specialist
Inventor 2014
Message 10 of 10
dgorsman
in reply to: LT.Rusty

A large scale bump map can also reduce the tiling affect of materials applied over large areas.

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