It's friday again, time for pictures!
Here's a filter section from one of our spraying machines:
Done in ShowCase as usual, didn't feel like positioning it like it was actually lying down so it's a bit "floaty".
Added threads this time as well, i think i've finally found a method to get it done reasonably well.
Have a nice weekend!
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
Looks really nice, you need to share those methods.
Showcase here:
Sorry,... no new pictures of the "still".
Chris Benner
Inventor Tube & Pipe, Vault Professional
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@salariua wrote:
Looks really nice, you need to share those methods.
I can't speak to Neil's exact methods, but when I do showcase renders - or renders where I'm looking for any sort of a realistic effect, whatever the software - the big thing that makes all the difference in terms of realism is adding irregularity to the surface. Nothing in nature is ever truly flat, yet the objects that are created in 3D software are mathematically perfect. Adding a little bit of bump in an appropriate texture can take away the perfection of a surface and make it appear more natural.
Rusty
Rusty you totally right!
Hummered bump for example, correctly resized, is quite often succesfull!
Admaiora
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Perfectly rendered.
Admaiora
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The technicolor parts rack
A large scale bump map can also reduce the tiling affect of materials applied over large areas.