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Friday pics 2009-01-09

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Message 1 of 21
Anonymous
799 Views, 20 Replies

Friday pics 2009-01-09

Not really a pic, but a movie (XviD) based on a recent model I did in
Inventor and imported into Blender.


--
AIS 11 SP4
Pentium 4 3 GHz - 2 GB RAM
NVIDIA Quadro 330 6.14.10.9136
20 REPLIES 20
Message 2 of 21
Anonymous
in reply to: Anonymous

Cool. I like that you didn't try to cover too much in too short a time. I
often find that smooth camera transitions take more time that anyone wants
to dedicate to them - particularly me. Video AND... credits too!
--
Bill Bogan - Autodesk, Inc. - MSD
Inventor 2009
Dell M90 - Core2 - 3.5 GB RAM - nVidia FX 1500M, 256 MB, XP Pro SP2
Message 3 of 21
Anonymous
in reply to: Anonymous

Bill Bogan ha scritto:

> Cool. I like that you didn't try to cover too much in too short a time. I
> often find that smooth camera transitions take more time that anyone wants
> to dedicate to them - particularly me. Video AND... credits too!

I'm training in animations and video editing, this model was an occasion
to improve myself.

Blender by default sets any displacement as smooth (Bezier), you have to
deliberately change it if you don't want it smooth.

I rendered the animation as PNG images, then in video editing mode I
simply added a strip of only the first image at the beginning and a
strip of only the last one at the end, to get still camera fragments. It
works well if the camera movement is smooth and it starts from rest and
ends in rest. This way you have not to waste time rendering identical
frames.


--
AIS 11 SP4
Pentium 4 3 GHz - 2 GB RAM
NVIDIA Quadro 330 6.14.10.9136
Message 4 of 21
Anonymous
in reply to: Anonymous

Nice work.

Blair

--
IV2009-Pro Sp1
Dell 670 dual Xeon - 3.2
3gb memory, SCSI320-15k rpm
XP-Pro, sp3
Quadro FX3400: Driver: 178.26 Direct3D
SpacePilot Rel V: 3.6.10 Dvr V: 6.6.4 Firmware 3.12

"MarcoA" wrote in message
news:6101815@discussion.autodesk.com...
Bill Bogan ha scritto:

> Cool. I like that you didn't try to cover too much in too short a time. I
> often find that smooth camera transitions take more time that anyone wants
> to dedicate to them - particularly me. Video AND... credits too!

I'm training in animations and video editing, this model was an occasion
to improve myself.

Blender by default sets any displacement as smooth (Bezier), you have to
deliberately change it if you don't want it smooth.

I rendered the animation as PNG images, then in video editing mode I
simply added a strip of only the first image at the beginning and a
strip of only the last one at the end, to get still camera fragments. It
works well if the camera movement is smooth and it starts from rest and
ends in rest. This way you have not to waste time rendering identical
frames.


--
AIS 11 SP4
Pentium 4 3 GHz - 2 GB RAM
NVIDIA Quadro 330 6.14.10.9136
Message 5 of 21
Anonymous
in reply to: Anonymous

I put together a dynamic simulation incorporating friction. (See Dynamic
Simulation and Inventor Studio thread).
Inventor Dyn Sim has a command that publishes the simulation in Studio for
more realism in the animation.

Inventor Studio 2009 has a new command "Video Producer" which allows
compositing content from any camera you create in Studio. So, I set up 3
camera positions and then used the Video Producer command to composite the
three together. The result is attached. (DivX codec required)

I purposely chose not to use any video transitions between shots. Video
Producer does have Fade and Wipe transitions.
--
Bill Bogan - Autodesk, Inc. - MSD
Inventor 2009
Dell M90 - Core2 - 3.5 GB RAM - nVidia FX 1500M, 256 MB, XP Pro SP2
Message 6 of 21
mcgyvr
in reply to: Anonymous

Bill,

Thats pretty neat. A little adjustment to the coefficient of friction on the table surface and it should be pretty realistic.


-------------------------------------------------------------------------------------------
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Message 7 of 21
mcgyvr
in reply to: Anonymous

my contribution for this week


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Inventor 2023 - Dell Precision 5570

Did you find this reply helpful ? If so please use the Accept Solution button below.
Maybe buy me a beer through Venmo @mcgyvr1269
Message 8 of 21
Anonymous
in reply to: Anonymous


Very nice!!
--
Bill Bogan - Autodesk, Inc. -
MSD
Inventor 2009
Dell M90 - Core2 - 3.5 GB RAM - nVidia FX 1500M, 256 MB,
XP Pro SP2
Message 9 of 21
Anonymous
in reply to: Anonymous


Nice render


--
IV2009-Pro Sp1
Dell 670 dual Xeon - 3.2
3gb memory,
SCSI320-15k rpm
XP-Pro, sp3
Quadro FX3400: Driver: 178.26
Direct3D
SpacePilot Rel V: 3.6.10 Dvr V: 6.6.4 Firmware 3.12


style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
my
contribution for this week
Message 10 of 21
Anonymous
in reply to: Anonymous

mcgyvr ha scritto:

> my contribution for this week

Very nice render!!!

M.
Message 11 of 21
Anonymous
in reply to: Anonymous

Bill Bogan ha scritto:

> I put together a dynamic simulation incorporating friction. (See Dynamic
> Simulation and Inventor Studio thread).
> Inventor Dyn Sim has a command that publishes the simulation in Studio for
> more realism in the animation.

Yes, but... what kind of materials are they? Isn't it strange that the
cubes have no bounces at all (see attachment)?

M.

--
AIS 11 SP4
Pentium 4 3 GHz - 2 GB RAM
NVIDIA Quadro 330 6.14.10.9136
Message 12 of 21
designengineer
in reply to: Anonymous

All bloody brilliant !!!

Can I ask, how long to render / animate?

Marco, I have been teaching myself blender, but I'm having a 'mare.
Is there any training available? Can you give me some advise / tips on learning, please.

Many thanks

Windows XP Professional (5.1, Build 2600) Service Pack 2
inventor 2009 sp1
Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz (2 CPUs)
3582MB RAM
Message 13 of 21
Josh_Petitt
in reply to: Anonymous


Marco and Bill, can you post the movies in .wmv format? I'd like to see them, but can't download DivX here 😞

Message 14 of 21
-niels-
in reply to: Anonymous

Josh, can you download the VLC media player from this site?

http://www.videolan.org/



That should be able to play almost all your media files.



Oh and great movies and images guys, inspired me to have a look at dynamic simulation too... it's real fun to make stuff bounce :P Edited by: -Niels- on Jan 12, 2009 3:56 PM

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 15 of 21
Josh_Petitt
in reply to: Anonymous

I wish I could. Unfortuntately here at work, I'm limited to Windoze Media Player. I'll look at them when I get home. Thanks Niels.
Message 16 of 21
Anonymous
in reply to: Anonymous

designengineer ha scritto:
> All bloody brilliant !!! Can I ask, how long to render / animate?

I made it in a few minutes: I simply modelled a rounded cube, I
duplicated and moved, I applied materials and made the internal game
engine (with its simple physics simulator) generate the animation.
Then I rendered the images using the simple internal rendering engine,
It took approximately 2s/frame at 360x288 pixels.

> Marco, I have been teaching myself blender, but I'm having a 'mare. Is there
> any training available?

Lots of stuff can be founded in the web.
You can start from Blender site (www.blender.org). Good material is also
present here: http://www.blendernation.com/category/tutorials/

> Can you give me some advise / tips on learning, please.

I'm not an expert, I'm learning something new every day.
I also think that this is not the best place to talk about it, this is
Inventor space! (-:
If you need some advise you can use the many blender-related forums.
Or write me at m*a*r*c*o*a*l*i*c*i*AT*a*l*i*c*e*DOT*i*t* (without
asterisks!)

M.

--
AIS 11 SP4
Pentium 4 3 GHz - 2 GB RAM
NVIDIA Quadro 330 6.14.10.9136
Message 17 of 21
Anonymous
in reply to: Anonymous


I thought that might be your reply. I'll run them
again as WMV and post them tonight or sometime tomorrow.

-Bill
Message 18 of 21
Anonymous
in reply to: Anonymous

I was dropping steel cubes from a couple of feet high. Not the best choice
perhaps, but then, I was trying to expedite it. In order to go with Rubber
or the like, I would need additional physical property information about
stiffness, damping, etc.
--
Bill Bogan - Autodesk, Inc. - MSD
Inventor 2009
Dell M90 - Core2 - 3.5 GB RAM - nVidia FX 1500M, 256 MB, XP Pro SP2
Message 19 of 21
Anonymous
in reply to: Anonymous


Here's the 2 second drop test. I'll follow it with
a 1/5 speed version (slo-mo)
--
Bill Bogan - Autodesk, Inc. -
MSD
Inventor 2009
Dell M90 - Core2 - 3.5 GB RAM - nVidia FX 1500M, 256 MB,
XP Pro SP2
Message 20 of 21
Anonymous
in reply to: Anonymous


Sorry, the last one was the first version - OE is
giving me trouble.

The attached is the 1/5 speed version.
--

Bill Bogan - Autodesk, Inc. - MSD
Inventor 2009
Dell M90 - Core2 - 3.5
GB RAM - nVidia FX 1500M, 256 MB, XP Pro SP2
 

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