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Convoluted flexible tube/hose

24 REPLIES 24
Reply
Message 1 of 25
draco
2739 Views, 24 Replies

Convoluted flexible tube/hose

Hi,

I need to model up a convoluted flexible hose as a component part for use in an assembly.

Does anyone know the best approach to creating this with a realistic and natural look?

Thanks for your help
24 REPLIES 24
Message 2 of 25
Anonymous
in reply to: draco

Lot of ways to go and it depends on the design which is likely best but
here's on quick example.
~Larry

wrote in message news:5028745@discussion.autodesk.com...
Hi,

I need to model up a convoluted flexible hose as a component part for use in
an assembly.

Does anyone know the best approach to creating this with a realistic and
natural look?

Thanks for your help
Message 3 of 25
draco
in reply to: draco

Hello Larry,

That hose file looks good and certainly has a 'natural' flow to it that I am looking for. However, I wanted a convoluted hose by that I mean a corrugated or ribbed type, if you understand what I mean?

Draco
Message 4 of 25
Anonymous
in reply to: draco

You take the time to adjust the shape a bit (I didn't) maybe you could do
something like the attached ... but hope it's not too long a hose. Remember
though ... there are also other ways to get the path this is just one.
~Larry

wrote in message news:5028751@discussion.autodesk.com...
Hello Larry,

That hose file looks good and certainly has a 'natural' flow to it that I am
looking for. However, I wanted a convoluted hose by that I mean a
corrugated or ribbed type, if you understand what I mean?

Draco
Message 5 of 25
Anonymous
in reply to: draco

Draco,
If you really need a convoluted hose then do as Larry's example.
If you just want it to look like a convoluted hose then look into textures.
The included "pattern_7" will get you started.
It took my workstation about 5 minutes to rebuild Larry's rect pattern, so
if you have many of these, it could well kill your assembly.
Ray


"Larry Caldwell" wrote in message
news:5028790@discussion.autodesk.com...
You take the time to adjust the shape a bit (I didn't) maybe you could do
something like the attached ... but hope it's not too long a hose. Remember
though ... there are also other ways to get the path this is just one.
~Larry

wrote in message news:5028751@discussion.autodesk.com...
Hello Larry,

That hose file looks good and certainly has a 'natural' flow to it that I am
looking for. However, I wanted a convoluted hose by that I mean a
corrugated or ribbed type,
if you understand what I mean?

Draco
Message 6 of 25
Anonymous
in reply to: draco

"...included "pattern_7"...", eh?

Haven't tried it but will a bitmap follow a path like that and look right?
Didn't think so but could be wrong.

I did say that I hoped his tube didn't need to be too long. That solution is
indeed somewhat less than elegant but don't think I know one is.
~Larry


"Ray Dyson" wrote in message
news:5028792@discussion.autodesk.com...
Draco,
If you really need a convoluted hose then do as Larry's example.
If you just want it to look like a convoluted hose then look into textures.
The included "pattern_7" will get you started.
It took my workstation about 5 minutes to rebuild Larry's rect pattern, so
if you have many of these, it could well kill your assembly.
Ray


"Larry Caldwell" wrote in message
news:5028790@discussion.autodesk.com...
You take the time to adjust the shape a bit (I didn't) maybe you could do
something like the attached ... but hope it's not too long a hose. Remember
though ... there are also other ways to get the path this is just one.
~Larry

wrote in message news:5028751@discussion.autodesk.com...
Hello Larry,

That hose file looks good and certainly has a 'natural' flow to it that I am
looking for. However, I wanted a convoluted hose by that I mean a
corrugated or ribbed type,
if you understand what I mean?

Draco
Message 7 of 25
draco
in reply to: draco

Hello Larry,

I appreciate your help, however I am having a few problems here...I can't see the hose 2 as a 'solid' as per your original hose file and all the sketches and features in the browser bar are greyed out - if I hover the mouse over them I do see construction lines on the screen though.

I am also unsure of the stages to go through to create the convolutions. Should I create a smooth hose first by sweeping a profile along the centre axis (as per your original hose) followed by a revolution feature which is then repeated as a rectangular pattern in one direction along the original surface? or is the original sweep unnecessary?

Thanks for your help,

Draco
Message 8 of 25
Anonymous
in reply to: draco

It's not great but probably good enough for most purposes. Attached is you
file with "pattern_7" scaled to 300%.
Ray


"Larry Caldwell" wrote in message
news:5028781@discussion.autodesk.com...
"...included "pattern_7"...", eh?

Haven't tried it but will a bitmap follow a path like that and look right?
Didn't think so but could be wrong.

I did say that I hoped his tube didn't need to be too long. That solution is
indeed somewhat less than elegant but don't think I know one is.
~Larry


"Ray Dyson" wrote in message
news:5028792@discussion.autodesk.com...
Draco,
If you really need a convoluted hose then do as Larry's example.
If you just want it to look like a convoluted hose then look into textures.
The included "pattern_7" will get you started.
It took my workstation about 5 minutes to rebuild Larry's rect pattern, so
if you have many of these, it could well kill your assembly.
Ray


"Larry Caldwell" wrote in message
news:5028790@discussion.autodesk.com...
You take the time to adjust the shape a bit (I didn't) maybe you could do
something like the attached ... but hope it's not too long a hose. Remember
though ... there are also other ways to get the path this is just one.
~Larry

wrote in message news:5028751@discussion.autodesk.com...
Hello Larry,

That hose file looks good and certainly has a 'natural' flow to it that I am
looking for. However, I wanted a convoluted hose by that I mean a
corrugated or ribbed type,
if you understand what I mean?

Draco
Message 9 of 25
Anonymous
in reply to: draco

I haven't opened file but by your description I suspect the red End of Part marker has been rolled up in the browser to reduce the file size. Simply drag the marker down feature-by-feature to see how he did the part. I would suggest using the cosmetic approach rather than actually modeling the ribs.
Message 10 of 25
Anonymous
in reply to: draco

That works pretty well assuming he doesn't need it modeled.
~Larry

"Ray Dyson" wrote in message
news:5028794@discussion.autodesk.com...
It's not great but probably good enough for most purposes. Attached is you
file with "pattern_7" scaled to 300%.
Ray


"Larry Caldwell" wrote in message
news:5028781@discussion.autodesk.com...
"...included "pattern_7"...", eh?

Haven't tried it but will a bitmap follow a path like that and look right?
Didn't think so but could be wrong.

I did say that I hoped his tube didn't need to be too long. That solution is
indeed somewhat less than elegant but don't think I kn
ow one is.
~Larry


"Ray Dyson" wrote in message
news:5028792@discussion.autodesk.com...
Draco,
If you really need a convoluted hose then do as Larry's example.
If you just want it to look like a convoluted hose then look into textures.
The included "pattern_7" will get you started.
It took my workstation about 5 minutes to rebuild Larry's rect pattern, so
if you have many of these, it could well kill your assembly.
Ray


"Larry Caldwell" wrote in messag
e
news:5028790@discussion.autodesk.com...
You take the time to adjust the shape a bit (I didn't) maybe you could do
something like the attached ... but hope it's not too long a hose. Remember
though ... there are also other ways to get the path this is just one.
~Larry

wrote in message news:5028751@discussion.autodesk.com...
Hello Larry,

That hose file looks good and certainly has a 'natural' flow to it that I am
looking for. However, I wanted a convoluted hose by that I mean a
c
orrugated or ribbed type,
if you understand what I mean?

Draco
Message 11 of 25
Anonymous
in reply to: draco

See my reply to this post for another example of a cosmetic representation.

http://discussion.autodesk.com/thread.jspa?messageID=3332357
Message 12 of 25
Anonymous
in reply to: draco

Yep JD's right ... roll down the EOP. You can roll the EOP marker up and
down. Everything below the EOP marker will not be visible which allows you
to step through the process of how the part was created if you want.
~Larry

wrote in message news:5028787@discussion.autodesk.com...
Hello Larry,

I appreciate your help, however I am having a few problems here...I can't
see the hose 2 as a 'solid' as per your original hose file and all the
sketches and features in the browser bar are greyed out - if I hover the
mouse over them I do see construction lines on the screen though.

I am also unsure of the stages to go through to create the convolutions.
Should I create a smooth hose first by sweeping a profile along the centre
axis (as per your original hose) followed by a revolution feature which is
then repeated as a rectangular pattern in one direction along the original
surface? or is the original sweep unnecessary?

Thanks for your help,

Draco
Message 13 of 25
Anonymous
in reply to: draco

Nice job, but I'm bet'n an example would be more useful to him.
~Larry

wrote in message news:5028789@discussion.autodesk.com...
See my reply to this post for another example of a cosmetic representation.

http://discussion.autodesk.com/thread.jspa?messageID=3332357
Message 14 of 25
draco
in reply to: draco

WOW!

You were right JDMATHER it was rolled back. I thought my PC had crashed but it finally got there!

Unfortunately, I think I will have to go the 'difficult' route as need to produce some close up visuals of the end product featuring the convolutions.

It is a very good alternative though.
Message 15 of 25
draco
in reply to: draco

Thank you Larry, your help is greatly appreciated!

Draco
Message 16 of 25
Anonymous
in reply to: draco

>I'm bet'n an example would be more useful to him.

If I had some dimension (preferably the actual assembly) might be able to whip something up.
Message 17 of 25
Anonymous
in reply to: draco

Well ... wouldn't think he needs it done for him JD, just an example, I'd
guess. An example of how to do the bitmap, where to put it
(...Textures/Surfaces. I think) and a copy of it, is more what I was
thinking. I didn't make my example to any specific size or configuration,
it's just a demonstration of one technique.
~Larry

wrote in message news:5028824@discussion.autodesk.com...
>I'm bet'n an example would be more useful to him.

If I had some dimension (preferably the actual assembly) might be able to
whip something up.
Message 18 of 25
draco
in reply to: draco

Hello Again,

Sorry for my ignorance but I am struggling on the rectangular pattern...any help greatly appreciated, I attach file so you can see my problem!
Message 19 of 25
draco
in reply to: draco

Hello again,

hopefully the file is attached this time!

Draco
Message 20 of 25
Anonymous
in reply to: draco

Oh ... yeah ... pick on the >> icon (bottom right in the pattern dialog) and
pick Adjust and Direction1.
~Larry

wrote in message news:5028844@discussion.autodesk.com...
Hello again,

hopefully the file is attached this time!

Draco

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