Inventor General Discussion

Inventor General Discussion

Reply
*Chasek, Jerry
Message 1 of 8 (341 Views)

Changing the 3D UCS View

341 Views, 7 Replies
11-10-2002 10:28 PM
How do I change the orientation of the UCS or whatever its called here in
Inventor6 I am still used to calling it the UCS Symbol in AutoCAD LT 98. Yes
that was quite a jump! Anyway!.... I need a clue.
Thanks
Jerry
*Jeffrey, Dennis
Message 2 of 8 (341 Views)

Re: Changing the 3D UCS View

11-10-2002 10:54 PM in reply to: *Chasek, Jerry
Basically, you don't... there is no UCS in Inventor. What are you trying to
accomplish?

Dennis

Jerry Chasek wrote:

> How do I change the orientation of the UCS or whatever its called here in
> Inventor6 I am still used to calling it the UCS Symbol in AutoCAD LT 98. Yes
> that was quite a jump! Anyway!.... I need a clue.
> Thanks
> Jerry

--
Dennis Jeffrey
CAD Associates - Fort Wayne
Autodesk ASC
(260-432-9695 x 221
Distinguished Contributor
jiml
Posts: 387
Registered: ‎12-10-2003
Message 3 of 8 (341 Views)

Re: Changing the 3D UCS View

11-10-2002 10:54 PM in reply to: *Chasek, Jerry
you don't why do you need to
*Chasek, Jerry
Message 4 of 8 (341 Views)

Re:

11-10-2002 11:03 PM in reply to: *Chasek, Jerry
I guess I don't quite understand how to handle the
views in the model space and the paper space alike. I have created an assembly
and made an idw of a part from the assembly. now for some reason the default
isometric view has changed in the model space which has skewed my views in the
paperspace.

 

Jerry Chasek


style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
you
don't why do you need to
*Chasek, Jerry
Message 5 of 8 (341 Views)

Re:

11-10-2002 11:32 PM in reply to: *Chasek, Jerry
I know the red green and blue arrows are X,Y and Z.
and the model has rotated from the original XY orientation I just need to re
orient the whole assembly so when I look at the front of the model its the front
not a modified skewed isometric view of the front and side.

clear as mud right?

Jerry  


style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">

I guess I don't quite understand how to handle
the views in the model space and the paper space alike. I have created an
assembly and made an idw of a part from the assembly. now for some reason the
default isometric view has changed in the model space which has skewed my
views in the paperspace.

 

Jerry Chasek


style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
you
don't why do you need to
*Dotson, Sean
Message 6 of 8 (341 Views)

Re:

11-10-2002 11:37 PM in reply to: *Chasek, Jerry
When you drew the part did you model it on one of
the basic XY, YZ, ZX planes?  If so then when you place the views in the
IDW you can choose, front, rear, left, right etc and it will be normal to the
plane of the paper.  Maybe you just inserted the default view which was not
a plane view (maybe current or an isometric view) ???


--
Sean Dotson, PE

href="http://www.sdotson.com">http://www.sdotson.com

...sleep is for the
weak..
-----------------------------------------


style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">

I know the red green and blue arrows are X,Y and
Z. and the model has rotated from the original XY orientation I just need to
re orient the whole assembly so when I look at the front of the model its the
front not a modified skewed isometric view of the front and
side.

clear as mud right?

Jerry  


style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">

I guess I don't quite understand how to handle
the views in the model space and the paper space alike. I have created an
assembly and made an idw of a part from the assembly. now for some reason
the default isometric view has changed in the model space which has skewed
my views in the paperspace.

 

Jerry Chasek


style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
you
don't why do you need to
*Bilton, John
Message 7 of 8 (341 Views)

Re:

11-10-2002 11:40 PM in reply to: *Chasek, Jerry
Try ungrounding the grounded part and use flush constraints between the origin planes in that part
and the assembly origin planes. You may need angular constraints, I don't know as I can't see your
model.

John Bilton
*Chasek, Jerry
Message 8 of 8 (341 Views)

Re:

11-11-2002 01:51 AM in reply to: *Chasek, Jerry
Yessiree, that's all I had to do thanks John and Dennis.
Jerry

"John Bilton" wrote in message
news:A92B15AFECB0C93D6FD7C8B123764621@in.WebX.maYIadrTaRb...
> Try ungrounding the grounded part and use flush constraints between the
origin planes in that part
> and the assembly origin planes. You may need angular constraints, I don't
know as I can't see your
> model.
>
> John Bilton
>
>
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