Caution with driving constraints in big assemblies
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I just stumbled about this, and it took me some time to realize. But it is, as it is ..
D. Kohfeld put another amazing model into GrabCAD:
https://grabcad.com/library/lego-technic-helicopter-9396-1
But most of his models could be structured better in sub-assemblies. Otherwise animating them is a problem, IMO.
So I spent some time with re-structuring. I've added some decals, too. After that, in Modeling environment, I could do:
- Rotation of main rotor and back rotor
- Up-down movement of the crane hook and the winding drum
- Movement of the back door
- Movement of the retract gear
I could switch gearing couplings by posreps, and all was looking good. The main frame (Rumpf.ipt) was grounded.
In a next step, I tried a Studio animation. Tasks:
1. Start Rotor movement
2. Roll-up of crane hook
3. Closing of back door
4. Helicopter moves up against groundplane
5. Landing gear is retracted
6. Helicopter turns 180° around it's vertical axis
7. Helicopter flys away on a horizontal path
Well, I could do the first three steps. The next one needed un-grounding of Rumpf.ipt and adding constraints instead. But after that all my rotational constraints were inactive. Input shaft was turning, but no outputs at all. Similar problems were in Studio environment, and gearing movement was no more.
Conclusion for me: It's not possible, doing these 7 steps in Studio.
If any forum members, and especially Autodesk employees, would try it, I can place a download link (2016 files).
Walter
Walter Holzwarth