I am having a problem with associative geometry. When I edit a part that has simple holes in the edge that are projected onto another part, the associative geometry is not remaining linked on the part they are projected to. When I break the link and re-project the geometry, it comes into the sketch as fixed geometry.
I have gone as far as deleting all of the features in the part receiving the projected geometry and rebuilding the entire part from scratch, but I get the same results. Checking several post on the internet, it appears this is an issue going back a long way through many releases. The only way I have been able to fix the problem is to delete the part and replace it with a new part.
Since we use a specific numbering system for our parts, and two parts in the vault with the same name cannot exist, I have a problem. I am not able to overwrite the existing part with a new part, or I would do that.
I am currently on release 2013, and I do have the correct setting for the geometry to be linked enabled in the options menu.
wlsapp,
Welcome to the Forums.
I am not sure that I am understanding the issue that you are having.
Can you post you files for me to take a look at.
From what is sounds like, you are expecting the parts to keeps their relationship even after the link is broken?
Thank you.
Bill,
If you would like us to take a look at your files, we might be able to see what is going on.
If you would like us to look at your files, please pack and go them without your libraries.
Zip up your new pack and go folder and then post that here.
Thank you.
Personally I don't use associative geometry. There are many issues with it after they changed the way it worked and now has nothing but problems with keeping links.
I would suggest not to use it.
But to use adaptive to move the holes to the location.
In your part start a sketch put your hole centers in but do not dimension them the using hole tool put your holes in. Then right click on the hole feature make it adaptive. Go into your assembly make the part adaptive and use mate constraint center of hole using the axis to the shelve center hole axis. The hole will move do this to all your holes.
This is the best way to do it.