Bah. Those links and all their sublinks would take me a year to read and digest. I have read the one you wrote up though, and have been browsing / reading various pages on the Wiki site. I understand that you probably want me to start with something smalle than this project, but I'd like to use this and learn the aspects of Inventor through it.
Could you advise me on a workflow? I'm thinking along the lines of:
1) sketch out the location of the pivot points in a 2d sketch.
2) Contrain to check it works
3) turn sketch components into blocks
4) extrude blocks
The above plan isn't what I've followed so far, but what I've picked up should be my approach. Then I can go away and research each stage and come back with any particular queries.
Just go in there and edit your block add the tangents and make sure the arcs are trimmed correctly.
Dimension your arcs.
At this point you should have enough experience to aviod little errors like that I circled in red, or when an error like that creeps in, you should be able to easily see it (with Constraint Visibility turned on).
Yeah, I seem to have made the mistake of having nodes not touching where they need to on a few occassions. I hope I've got that issue solved now.
So, frame is dimensioned. link arcs dimensioned. I think all the constraints are present - though many of them are from auto constraint. Where to now?
Hey, I Have a question in the assembly, how can I constraint some parts in a specific plane, I need that some parts have rotation, and desplacements but 2d desplacement no 3D how can I do that?
Start a new thread and attach your assembly.
Upper left corner of screen.