Hi,
Can anyone give me advice on the best method to record an animation of a Rotation/Translation constraint?
I have seen a few videos on youtube that show how to set-up and drive the mates (I’m ok so far).
But the recording looks too fast and I think the part rotation is not matching the recording
frame rate giving the jerky appearance.
Basically, how can I slow down the rotation and make the turning part look correct?
Is there a ratio of dia x pitch / frame rate (or words to the same effect) etc…
Many thanks in advance
Mark
Inventor 2014
Solved! Go to Solution.
Solved by mcgyvr. Go to Solution.
Hi! I think the function you are looking for is in Inventor Studio. You can search for some tutorials showing how it works. If you still cannot figure out, just reply back.
Thanks!
Hit the >> button in the drive dialog..
Mornin Guys,
Thanks for the reply’s, I had worked out that I could change the “total # of steps” when driving the distance mate.
Maybe my question should have worded slightly different;
The Rotation/Translation (x.xx mm) and Total # of steps
How / what is the best (suggested) method to match them so the model turns slow enough at the pitch of thread?
Should I state the pitch of thread in the rotation/translation and match an appropriate number of “total # steps” etc…
I can tweek the steps to get something close, so maybe that good enough
Cheers
Mark
Inventor 2014
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