> I'm designing a robot that will be installed into a facitily.
This can be done with IV. Look here for examples:
http://www.sdotson.com/viewparts.php?cat=robots
>I want to make 2d plan drawing of the facility and bring it into the overall assembly.
You can do this. You would place a sketch on the XZ plane of a part and draw your plan.
>I'd like to be able to cut, paste, copy, pattern, align, constrain, and all the good stuff that you should be able to do in 2d drawing. What is the best way to do this in Inventor?
The best way is to do it in 3D 😉 Inventor is a 3D modelling package, you design in 3D. Drawing views are produced from models.
>Also, I'd like to be able use inventor 2d in a way that is similar to blocks in acad? EX: I have 20 I-beams in my facility. I want to draw one I-beam and have multiple instances in different locations.
This is possible. Make a sketch in a part and reuse your part.
>The facility should be drawn to scale and constrained to the robot.
Hmm, actually I would think the work station (i.e. facility) should be drawn and the robot constrained to it.
>If Inventor will only do limited 2d drawing, then this is (in my opinion, and others) a design flaw. We will ALWAYS need 2d drawing.
Inventor does a wonderful job of generating 2D views from 3D models. This is the single most time saving feature of Inventor, you can update N views by editing 1 model.
Inventor has an Overlay view feature that allows you to define different positional representations of your robot and place multiple 2D views on top of each other to show "important" positions (e.g. extreme jointspace conditions and the zero joint vector).
You will have very good results designing your robot in Inventor, but you must do it the IV way (which is really just the 3D parametric way w/ a nice looking GUI).