Wiki help here
http://wikihelp.autodesk.com/Inventor/enu/2013/Help/0000-What_s_N0
and also a few videos on Youtube.
ohhhh,
A couple of hours before we could have spoke about it
"12:00 pm PST/3:00 pm EST on March 27th"
...LOL
hey, it's on Adesk's wiki...
but since it was them who said we couldn't talk about it, guess it's OK if they jump ahead of the rest of us!
@richiesuk wrote:so is multithreading supported?
In which environment? It is already in the drawing/fea/studio (since INV2012..drawing environment was added in 2012) but is not and probably won't be in part/assembly environments for a while.
I guess you guys in the beta program better keep quite for a little while longer just to be safe
@stevec781 wrote:I guess you guys in the beta program better keep quite for a little while longer just to be safe
What beta program
Looks like some good, handy & relevant stuff has been added to 2013. Looking forward to it already
Here is a blog post I did about this also.
http://inventortopix.blogspot.com/2012/03/inventor-2013-whats-new.html
@richiesuk wrote:I used FEA many times in 2012 but never seen it doing multithreading...
rendering and idw env yes...
I believe its actually a few separate processes that running during FEA. So you are correct in that is not multi-threaded but the solver processes are separate and can run on their own cores I think.
Got my post up on it too with 4 Custom Videos I made. As mentioned in my post, the multithreading is now operational in the mesher and the solver for Inventor 2013 Simulation.
http://blogs.rand.com/manufacturing/2012/03/inventor-2013-product-announcement-new-features.html
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Mark Flayler - Engagement Engineer
IMAGINiT Manufacturing Solutions Blog: https://resources.imaginit.com/manufacturing-solutions-blog
Was there anyone camping outside AutoDesk's home office?
I figured there's got to be aome people who "need" to be the very first to get their hands on it.....or is that just limited to video games and iPhones?
Hi mcgyvr,
Yes, also in R2012 FEA there are different processes but for the most part they ran serially [FEAComputeserver.exe, volume mesher (ghs3d*.exe), wizstress.exe, wizDynamic.exe]
In R2013, we parallelized the mesher so that we can utilize up to eight cores simultaneously. Similar improvements can be seen in the solving time since it can also take advantage of a multi-core architecture.
You should be able to see your CPU usage % go up to 100 during meshing / solving via Task Manager, performance tab. As long as the 'problem size' needs it of course.
Best regards, -Hugh
Can anyone tell me if we can now constrain the break lines in the drawing environment?
Thanks
Some interesting new stuff, but i didn't see any mention of changes to the presentation environment...
Fearing another year of not being able to access design view properties, after creation, in those...
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands