A blend of direct modeling and history based modeling sounds promising. So let’s try something. I’ve attached a simple model to illustrate.
1) Extrude a rectangle with a tapered angle.
2) Put a fillet on one of the angled edges
3) Fillet the edges around the top face of the part.
Now let’s try some fusion. I can do some direct editing, pulling faces, and changing fillet radii. Cool.
Let’s try some history based modeling. Oops, I didn’t want the fillet on the one angled edge. (It’s fillet 2 in the example file) Let’s delete it in the history tree as IV would. Oh, oh. Can’t delete it. Can’t bring it to a radius of 0 either. Of course with a simple model I could start deleting features backwards, but on a more complicated model the fillet might be many features back.
Glad to hear that you're trying cases like this in Fusion.
This is really an issue with the Fusion browser, specifically for Fillet2. There are really 2 faces that should be part of Fillet2. If you select both, you can delete them from the model. See attached picture.