About 10 years ago I did a ton of soild modeling. I haven't done it in quite a while so I'm a bit out of the loop. I would like to get back into it and the new Fusion 360 provides a great low cost way to get going considering I don't qualify for any sort of discount (student etc).
I have two questions:
1. Are there any recommended guides or tutorials for Fusion 360 yet? I would prefer a book but when I search online I find nothing for Fusion 360 but quite a bit for Inventor. I looked all over amazon.com.
2. Is Fusion 360 the same thing as Inventor? Is it simply the newest version of Inventor or are they different? That would explain the lack of books for 360 if they happen to be the same thing.
Thank you much!
Fusion 360 was released earlier this year. The learning materials are all online.
Also, Fusion 360 is completely different from Inventor. It is a cloud based combination of industrial and mechanical design tools. It runs natively on Mac or Windows and the streaming installation is usually quite fast.
Check it out here: http://fusion360.autodesk.com/about
While you are there, have a look at the gallery to see what users are creating as well as the Learning section for videos, tutorials and basic help reference material. Let us know what you think!
And don't forget youtube, the Fusion 360 channel is here: http://www.youtube.com/user/AutodeskFusion360
Can you clarify specifically how Inventor and Fusion 360 differ, in terms of capabilities? Can I do everything with Fusion 360 that I can do with inventor? Even more specifically, I'm having a hard time understanding how to do exact, constraint- and parameter-based mechanical design with Fusion 360. I'm not a CAD expert though, so may be just having a hard time transitioning from a SolidWorks modality, but in the couple of months I've ben tinkering with the toolset and cruising tutorials, I've not gotten it yet. Thanks in advance!
I think Inventor or another parametric program are better suited for taking advantage of parametric parts to make large configurable assemblies. Once you have a 2k or 10k part assembly of a machine it's very nice to re-use all that work. But parametric assemblies are complicated and not necessary for most design jobs.
Fusion 360 also differs from Inventor in that your data is available at any computer that can run Fusion 360, which is most. You get T-spline shape tools. The design workflow is much faster because it is a 'direct' modeling tool. You can also run Fusion 360 on a Mac. You can work collaborativly on your designs with anyone you invite to the design.
Fusion 360 does not have parameters like Inventor. However, in Fusion 360 sketches there are constraints and dimensions to provide exact mechanical details. Assembly tools such as Joints and Motion Study provide analysis of your machine designs.
Do you think there could be more learning materials for sketch constraints and assembly tools like Joints?
Here is a great example of traditional mechanical design. This assembly is fully manufacturable. Using Joints the assembly perfectly mimics the range of motion for all the components. Even the screw threads are all fully modeled. It's all in the images on the link below.
In case you don't have time, here is a sample:
Thank you very much for taking the time to clarify and educate me, Phil. I'm hoping to learn that Fusion 360 can be my single tool for my relatively modest product design needs, and that I just need to relearn how to think about constraints v manufacturability.
I do see how the tool can generate data for manufacturing, but I don't see yet how to effectively use direct manipulation if I cannot see, understand, measure, control and manipulate the outcome parametrically. I haven't yet grasped how design reuse, iteration, assemblies, tolerance adjustment, modifications, etc. are done without a fully parametric system.
It's likely just a conceptual block for me personally, and I won't waste your time helping me learn the tool set. My question was more just looking for verification that this is indeed an appropriate toolset for that type of work, before I sink a lot more time into it. I'll do my due dilligence and spend a month or two digging deeper. Thanks again for taking the time to offer advice.
It's been a while since the last post here.
FYI: Fusion 360 is now fully parametric (has been since early this year).
Since "Fusion 360 is now fully parametric", does this mean Fusion 360 is also equivalent in capability to Inventor? How can someone who is trying to decide how to invest in CAD for the future differentiate between these two Autodesk products?
Hi did you ever find out the answer to your last question? Is Fusion 360 the same as Inventor or other parametric CAD softwares now ?
No, and I suspect a lot of people out there have the same kind of question in their mind.
I currently use SolidWorks (as well as AutoCAD for 2D-only work), and I've never gotten a straight answer from Dassault as to why, if SolidWorks is the best 3D program out there, I or any company should make the investment to upgrade to Catia. In that case, both programs use the sales model that requires you to buy the software, then pay additional, annual maintenance fees to get access to updates. In this current discussion, however, Inventor is offered under similar terms as SolidWorks and other mainstream CAD programs, while Fusion 360 is using an innovative pay-as-you-go pricing model that appears very attractive; so attractive, in fact, that it is reasonable to wonder what Autodesk is not offering (compared to Inventor, SolidWorks, etc.) in order to justify the attractive price.
This shouldn't be rocket science to explain, but I suspect the corporate types have their reasons for not being completely forthcoming with an explanation. So, I'm hoping there are users out there who have had time to invest in becoming proficient with both Inventor and Fusion 360 who can tell the rest of us the pros and cons of both CAD packages.
I don't think one should assume that any CAD platform is superior to all others or is ever intended to replace all others. For instance, I still find AutoCAD superior at certain tasks, I never want to replace it! One new product should not necessarily supersede all others. Fusion is not intended to do so. It may indeed replace Inventor for some users, it may be just another CAD tool for guys like me who prefer to master several platforms.
That being said, we are quite open about the differences between Inventor and Fusion.
Let's start there.
Being more established, Inventor has more power and stability. This should be expected. Inventor is better at 10k part assemblies and has more FEA and design accelerators such as parts libraries and bolted connection calculators. I'm hardly scratching the surface.
Being newer, and also being designed for a different customer (such as Industrial Designer, artist, student, commercial product designer, etc.), Fusion has cloud storage. You can work on your designs anywhere by simply logging into your account. But this may not be what large enterprise customers necessarily want to use for 100% of their CAD work. Installation takes a couple minutes. Rendering is vastly superior, and in my opinion the Top Down workflow Fusion 360 offers is the biggest modeling difference between the two. Fusion has in large part nailed this kind of workflow over Inventor. Over time Fusion will grow in power and capability. The cool part is: our customers get to decide where to take it. So your question may well be answered by "you" in time.
Unfortunately there isn't enough room here for me to spell it all out. I'll be happy to answer any specific questions you may have.
In the mean time, why don't you give Fusion 360 a try? For a CAD user, we all know driving is believing, there is really only so much my words can convey.
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