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style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">Help.
I've been working on this for far too long. I would like to model a part that
represents a 2-1/4 inch plate that is burned into the shape of a rectangle
with many rectangular holes burned out of it in an array pattern and then
rolled and welded into a large diameter. The result is a huge drum with many
rectangular holes arrayed around the drum. I can easily model the drum IF I
start with the circular shape and THEN create the flat pattern. However, I
would like to first create the rectangular plate with holes, and then roll it.
This will give an accurate representation of the rectangular hole after
rolling, which is the feature I'm most interested in.
Does anyone know of a way to do this? I can create rectangular holes
through a drum with no problem, but that doesn't produce an accurate hole
feature. i.e. the tapered phenomenon resulting from the roll procedure.
Tim