Inventor 2016 Studio - Camera work

Inventor 2016 Studio - Camera work

Daniel248
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Inventor 2016 Studio - Camera work

Daniel248
Collaborator
Collaborator

Just testing the newly released Inventor 2016 here, and wandering if someone else could find a little time to verify some misbehaviours I’ve found:


1) Open a part or assembly; Change view to Perspective; while holding down Ctrl+Shift and rolling the mouse wheel the perspective changes as expected. So far so good. Now, go in the Studio environment and create a new Camera (RMC on Cameras > Create camera from View); Edit that new camera (Camera1) and slide the Zoom cursor to any value above this ‘Magic Number’ 82 deg; RMC on the Camera1 again and click ‘Set View to Camera’. 

 

After this, the Ctrl+Shift+MW no longer changes the Perspective, not even after exiting Studio or deleting that Camera1. (You could go back in Studio, set the view to a camera that has the zoom set below 81, and all is well again…)

 

 

2) Open a part or assembly; Go in the Studio and set the model so that it fills as much screen as possible, but remains entirely visible; Create a new Camera from View (let’s call it Camera2); Now click the “Render Image” button, select your Camera2, and choose a Width x Height of say 1920x1080. If you actually render that, it will be at the specified size, but it will be truncated at that red line rectangle (shot outline) shown when setting up the Render Image dialog. Type some other numbers in the Width & Height boxes and see what happens with the shot outline.

 

In other words, what I’m seeing here is: ‘Set Camera to View’ not working as expected. This makes it extremely difficult to manage camera animations.

 

 

Thanks for taking the time to check these, and do let me know if it’s working differently for you.

 

On the plus side, the developers have done an excellent work with the way the lights work now in Inventor Studio 2016, and it looks like the material reflections are much more controllable - just try those Glossiness and Direct Reflectivity sliders now:  Three cheers, Hurrah, and Thank You!

 

Regards,
Daniel

 

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Message 2 of 7

LishuangLu
Autodesk
Autodesk

 

Hi Daniel,

 

Thanks a lot for your testing with Inventor 2016 release and providing your feedback to us!

 

Regarding on your 2 issues, here are some findings in my side:

1) Ctrl+Shift+MW no longer changes the Perspective: I tried to follow your steps to reproduce the problem, but unfortunately, I think I haven't reproduced it. I've generated a video capture and shared through Autodesk Sceen Cast, you can refer to http://autode.sk/1z421jg.

The problem I saw is that the model is broken in some point of view, but the perspective changes in my side.

 

2) Set Camera to View doesn't work as expected: I can reproduce this in my side too. This is a good catch, and it has been already existent there in previous releases. We could track this in our defect system and investigate to see whether this could be easily addressed for you.

 

 

Thanks,

-Lisa


@Daniel248 wrote:

Just testing the newly released Inventor 2016 here, and wandering if someone else could find a little time to verify some misbehaviours I’ve found:


1) Open a part or assembly; Change view to Perspective; while holding down Ctrl+Shift and rolling the mouse wheel the perspective changes as expected. So far so good. Now, go in the Studio environment and create a new Camera (RMC on Cameras > Create camera from View); Edit that new camera (Camera1) and slide the Zoom cursor to any value above this ‘Magic Number’ 82 deg; RMC on the Camera1 again and click ‘Set View to Camera’. 

 

After this, the Ctrl+Shift+MW no longer changes the Perspective, not even after exiting Studio or deleting that Camera1. (You could go back in Studio, set the view to a camera that has the zoom set below 81, and all is well again…)

 

 

2) Open a part or assembly; Go in the Studio and set the model so that it fills as much screen as possible, but remains entirely visible; Create a new Camera from View (let’s call it Camera2); Now click the “Render Image” button, select your Camera2, and choose a Width x Height of say 1920x1080. If you actually render that, it will be at the specified size, but it will be truncated at that red line rectangle (shot outline) shown when setting up the Render Image dialog. Type some other numbers in the Width & Height boxes and see what happens with the shot outline.

 

In other words, what I’m seeing here is: ‘Set Camera to View’ not working as expected. This makes it extremely difficult to manage camera animations.

 

 

Thanks for taking the time to check these, and do let me know if it’s working differently for you.

 

On the plus side, the developers have done an excellent work with the way the lights work now in Inventor Studio 2016, and it looks like the material reflections are much more controllable - just try those Glossiness and Direct Reflectivity sliders now:  Three cheers, Hurrah, and Thank You!

 

Regards,
Daniel

 


 

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Message 3 of 7

Daniel248
Collaborator
Collaborator


@Daniel248 wrote:

Just testing the newly released Inventor 2016 here, and wandering if someone else could find a little time to verify some misbehaviours I’ve found:


1) Open a part or assembly; Change view to Perspective; while holding down Ctrl+Shift and rolling the mouse wheel the perspective changes as expected. So far so good. Now, go in the Studio environment and create a new Camera (RMC on Cameras > Create camera from View); Edit that new camera (Camera1) and slide the Zoom cursor to any value above this ‘Magic Number’ 82 deg; RMC on the Camera1 again and click ‘Set View to Camera’. 

 

After this, the Ctrl+Shift+MW no longer changes the Perspective, not even after exiting Studio or deleting that Camera1. (You could go back in Studio, set the view to a camera that has the zoom set below 81, and all is well again…)

 

....


Hi Lisa,

 

Thanks for trying to reproduce my findings.

 

Maybe you weren’t able to reproduce it because your assembly had already 2 cameras set up, was read-only, possibly not migrated, etc.

Also, perhaps I wasn’t sufficiently clear in my explanation:

 

I should have said Ctrl+Shift+MW_Roll  (rolling or turning the mouse wheel whilst holding down Ctrl and Shift keys), not pressing and holding down the mouse wheel whilst moving the mouse.

 

Try following my steps in the original post to reproduce it using this very simple file (attached), or create a similar one.

(You can of course use the Arbour_Press assembly if you delete the existing cameras first and migrate it to 2016).

 

Regards,

Daniel

 

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Message 4 of 7

LishuangLu
Autodesk
Autodesk
Thanks a lot for your clarification, Daniel!
I can understand your step for now. And I can see the problem in my side too with your provided dataset, but the problem happens in my side is around 115 degree. And this is not easy to reproduce, so far I could only reproduce the problem with your dataset and the camera created in the file. I could not reproduce from regenerate a new part or recreate a camera by removing your original one.
How about setting a new camera in your side from home view? Can you still reproduce this?
Thanks,
-Lisa
 
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Message 5 of 7

Daniel248
Collaborator
Collaborator

Hi Lisa,

 

Thank you very much for taking the time to check that I’m not the only one seeing these anomalies.

 

Yes, I have been able to set the zoom angle parameter to a value from which the normal adjustment Ctrl+Shift+MW_Roll no longer recovers in a new part created in 2016, although at a different angle (about 100 degrees)  – I guess this depends on part size and camera position, etc. This came about while I was trying to find a work-around the anomalies I’ve mentioned setting a Camera, without success.

 

As for the camerawork, It seems one can conclude that the following controls/dialog boxes in Studio:  

- Set Camera to View

- Create Camera from View

 - ‘Link to View’ tick-box while editing a camera

do not work as expected.

 

I believe it is normal to expect that once a Camera is set to, created from, or linked to a View, any shot created from that Camera should include everything in that View, until it is edited or modified otherwise.

 

At the moment, the only way to ensure a shot includes everything required to be in the shot, is to offset the Camera position by an amount equal to that introduced mysteriously and automatically (by Inventor) when setting the Camera using the above mentioned controls.

 

I understand that this behaviour is not new, and “it has been already existent there in previous releases”, but was hoping to see it fixed after all these years. I have attached a Zip file with some illustrations and a sample Part (created in 2016 version), if anyone would like to take a closer look.

 

Regards,

Daniel

 

Camera1 Offset.jpgNew Picture (4).png

 

(added attachment)

 

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Message 6 of 7

LishuangLu
Autodesk
Autodesk

Hi Daniel,

 

For the camera issue, yes, we have tracked this as a defect and asked our developer to investigate this problem more from the code level.

I will update to you once we have more progress, thanks a lot for providing the dataset to reproduce the issue!

 

Thanks,

-Lisa

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Message 7 of 7

WHolzwarth
Mentor
Mentor

Are there any news ?

 

Thanks

Walter

Walter Holzwarth

EESignature

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