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Maya licensing for build nodes

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Anonymous
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Maya licensing for build nodes

Hi,

I have a question regarding licensing for build machines.

 

We are a small team of students and academics using Maya to develop a game for PC, Mac and Linux. To build the game assets overnight, we use a bunch of build machines sitting in a separate room, without displays or input peripherals attached.

 

We'd like to install Maya on those machines to run some MEL scripts in the nightly build. It's similar to render nodes, I suppose, but the installations aren't used for rendering, just for doing some automatic assets transformations. 

 

Given the chance that we'll release our game commercially, the question is, is there a licensing plan for this kind of usage?

 

Thanks,

Johannes

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