When I install Autodesk Entertainment Creation Suite Ultimate 2013 - Student/Faculty (USB) for my MAC, I couldn't find the following program like 3ds Max, Softimage and Motionbuilder in the MAC-OS folder. The three programs mentioned are located somewhere else and I believe they are for PC installation only. Does anybody here encounter the same problem? How do I install these three programs or where are the ones for MAC? I was able to install Maya,Mudbox and Sketchbox, because they are inside the MAC folder.
Hello Fred and welcome to the forums!
3ds Max, Softimage and Motionbuilder are not currently compatible to run natively on a Mac OS X. Please see the following Compatability Listing for additional information.
Please accept as a solution or reply with additional questions if further clarification is needed.
Thanks for your help. I have couple more questions, I hope you can help me out. First, I don't need the Full version of Window 7 professional in order to run the 3ds Max, do I?
second question is: Since I have already registered Creation Suite for Mac, would it cause any problem when it comes to install the 3ds Max on my Mac with partition , do I need to register separately for PC with different product code?
Autodesk 3ds Max should work better if you install the full version of Windows 7 on the partition.
You should not have problems to install 3ds Max on the Windows partition. You shouldn't be prompted to register separately and you shouldn't need a different product code.
Confirming what Simona said in that you will be able to utilize 3ds Max on a virtualized environment including Parallels Desktop, and VMware Fusion or via Boot Camp.
I also wanted to point out that you will need to install 3ds Max from the suite installer (not as a seperate component) and use the suite Product Key (not the 3ds Max Product Key) in order for the software to activate correctly.
I'm having a problem with the MAC installer side of things which is killing me - any suggestions please!
Basically you get the USB key, plug it in, there is a MAC folder and it has all the software installers indivdually - there is not installer call 'entertainment creation suite'. So you install the products and then try and run them - you enter the serial number, and it says it's invalid - because it's a serial number for the entertainment suite, not just for maya or mudbox. When I contact autodesk support, they say install the suite - but there is not MAC suite installer. Or they say check the serial number, but they gave it to me in the first place?!?! This is totally retarded, but it's been going on for two weeks.... anyone have any pearls of wisdom on how to cut through the circular red tape?
Since I am going to install Windows 7 on Mac via Boot Camp in order to run 3ds Max. There are these two different packages. One is said to be a service pack ( I guess it means SP1?)
Microsoft Windows 7 Professional Full Version OEM 64-bit.
Microsoft Windows 7 Professional SP1 OEM 64-bit.
which one should I get?
One more question. How much space should I allocate for the partition in Boot Camp with the following programs altogather:
Are you still having activation issues? What Product Keys were you using? The Entertainment Creation Suite one or the ones corresponding to the individual components?
In case you haven't already, you would want to install the full version and then apply the SP1 afterwards.
In regards to the partition space, you can find the recommended values under each of the components System Requirements, however Softimage and Motion Builder are not supported to run in BootCamp Or Parallels.
3ds Max = Minimum 20 GB disk space for Apple OS partition, minimum 20 GB for Windows OS partition