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New Mac Pro Graphics Card Compatibility

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Message 1 of 2
nathan
788 Views, 1 Reply

New Mac Pro Graphics Card Compatibility

Hi,

 

I was wondering if 3DS Max 2015 has been tested on the newest Mac Pro running Windows through Boot Camp? Is the graphics card of the Mac Pro compatible with this software? I would like to know before we purchase the Mac Pro. Currently, I am running 3DS Max 2015 on a Dell Precision T3600 and several files simply dont load or completely crash and run extremely slow.

 

Please let me know, 

 

Thanks,

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VishnuR
in reply to: nathan

Hi Nathan,

 

 

3ds Max 2015 and 3ds Max Design 2015 are not officially tested or supported on Mac Pro , or Boot Camp running Windows.

 

Users are free to attempt running 3ds Max 2015 in untested environments but it's important to note we have no official support for that.


System requirements for Autodesk 3ds Max and Autodesk 3ds Max Design 2015

http://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/System-...

 

You might try simply installing the trial version of 3ds Max 2015 on your  Mac Pro > Windows , and see if it runs.

But please do note as mentioned above >  it's not tested or officially supported in Mac Pro using Boot Camp to run Windows.
...

 

Tips to make big memory hungry scenes smaller:

 

You can put a ProOptimize modifier on each dense object and reduce the vertex percentage or vertex count. Remember to Collapse all in the Stack, by right clicking on the ProOptimize modifier. Save scene under New name , to avoid overwriting original scene.

 

Click the + sign in upper left of any viewport to access Configure Viewport options. From there you can access various options to enhance viewport interactivity

 

Replace high resolution images with lower res. Example > instead of tga use jpegs if possible.

Example: If choosing to go from tga > jpeg, it's not necessary to have compression settings on the jpeg image.
Even an uncompressed full quality jpeg can have a much smaller size than its tga equivalent.

 

Delete everything you do not need in the scene (any objects that are not seen by the camera).

Resave under new scene name. Since the scene is now lighter it may render faster.

 

Breaking up complex scenes into smaller sub scenes can use less cpu and memory, thus more efficient.
Render out image sequences from different parts of each sub scene and composite the images back together in any compositing / editing

 

Point Cache Modifier is used by many animation companies where scenes consist of complex characters and


Allows artists to playback motion in viewports at a very fast rate, thus avoiding any slowdowns or skipped

frames when scrubbing time slider.

 

Turn off autosave. In Customize>Preferences>File, change the Backup Interval to a suitable number.

Lower numbers cause data to be backed up more frequently thus slowing down performance.

 

There are probably more tips others can suggest to you here, but above should help get you on your way.



Vishnu Ramdass

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