(From my experience, others may differ)
First Question: Does having multiple processors make a difference over a single CPU? If so, what is the max CPUs that 3DS Max utilize?
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Yes yes yes yes. But not always. Some operations in Max are not multi-threaded; some cannot be. So, creating shadow maps only uses one CPU (these days, one CPU "core"). Most significant rendering operations are multi-threaded; Mental Ray for example almost always uses 100% of everything available. As far as I know, the maximum cores used are limited by the operating system. A single hex-i7 gives you 12 cores. Dual quad-Xeons will use 16 cores. I presume you could use a quad hex-Xeon for 48 cores, but I'm not certain (you might need a Server OS for that, possible incompatibilities).
Second Question: What is utilized more in 3DS Max, CPU or GPU? |
Depends on what you're doing. In very general terms, GPU more for modeling, CPU more for rendering.
I know BOTH are important, but what one matters the most? |
Again, it depends. Do you spend most of your time working with massive models and not much rendering, or do you mostly need super photo-real rendering of "lightweight" models?
Third Question: Should I use multiple GPUs? |
Personally, I would put the money somewhere else (CPU(s), memory, etc.)
-jeff
Max since 1992 (3d Studio) · Win 10-64 · Wintel workstation · 64 GB RAM · nVidia Quadro RTX 4000 · BB render garden via Deadline