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Converting 3ds Max Materials so that material textures work in InfraWorks 360

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Message 1 of 3
dave.tyner
3472 Views, 2 Replies

Converting 3ds Max Materials so that material textures work in InfraWorks 360

 The Scene: I have created a fancy Teapot and applied multiple Arch & Design materials to it. Imported models will usually generate a similar material structure.

 

oldMat.png

 

The Problem: 3DS Max defaults to Mental Ray Arch & Design materials when you import a model. This material type is (mostly) not supported by IW. I say mostly because Infraworks will respect the material color, but won't recognize if there is a bitmap image associated with it. I export to .dae and this is what I see in IW. You can see Infraworks respects the colors, not the bitmaps. To resolve this, we need to convert the materials to standard.

 

arch.png

 

The Solution:

First: DOWNLOAD THIS SCRIPT

Second: Drag and drop it into the 3DS Max scene like this:

Third: There is no third, you're done!

 

dragNdrop script.png

 

Check out your materials (press m) now. Standard, just like we like it!

 

newMat.png

 

Export this to DAE and you will see accurate results in Infraworks!

 

newMatIW.png

 

Good luck!

 

 

Labels (3)
2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: dave.tyner

what if mine is in blend, then how do I change it to standard

 

Message 3 of 3
tom.shannon
in reply to: dave.tyner

Great script! I noticed that it creates a lot of duplicated materials, so I merged your code with a script I had that uses a different technique to replace the materials:

Updated Material Converter

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