In Maya 3D there is a powerful animation tool called Inverse Kinematics or IK Chains. Using IK chains makes a character come to life by adding joints from a fixed position chained to a moveable and bind-able null point.
Here is a quick demo of Maya's IK chain
This would be a fantastic addition to Fusion 360's super powers as we would be able to create jointed (flexible) wires, ropes, chains, etc. from one component to another. This would allow us to reposition a component, with full collisions detection of course, without having to remodel the wires, a very time-consuming process.
So now, all powerful Fusion 360 engineers, go forth and yank that code directly out of Maya with a crowbar and effortlessly slam it into fusion where it will simply work how I dream it will.