When mating an axis from one part to another it often mates the wrong way you than have to cancel out rotate the part the remate it. This very time consuming and requires a lot of clicking. All you need is a flip option.
When I create a frame assembly using Frame Generator, I would like to be able to reuse frame members that are identical to other previously placed frame members and likewise update my BOM to reflect the correct QTY.
Currently the drawing symbols are stored in each individual drawings.
If you company uses thousands of symbols this is not ideal.
We would like it to be stored in a central library, which we can organize. You should be able to see a preview of the symbol when browsing the library directly from Inventor.
Currently when creating holes, we have the options for Drilled, Counterbore, Spotface and Countersunk from the top only.
It could be beneficial to have these same options to add features to the bottom of the same hole.
Give me the option to use Design Doctor. If I don't know what created the error I have to click the cross and waste my time clicking thru buttons in this dialog box. I just want to know where the error is - I can fix it. Display some type of indication in the model tree by the part or assembly that has an error - you could us the red cross.
most of the time the little "Select Other" visual feedback is being blocked by the nice (but often very annoying) little selection box.
lots of people complain and yet we still have it doing the same thing, getting in the way.
can you fix this please? ie move it away a bit, or if user moves it away from geometry attempting to be chosen, then make it stick to where the user manually positions it...
The current material situation is a bit cumbersome.
as we have multiple material librarys, and multiple appearance librarys. and too many combinations theirin.
You are close to the perfect solution for rendering and materials, nearly anyway.
The materials physical properties alone should set the parameters for appearance.
Lets use aluminum as an example.
Ideal Scenereo - For most industries
1. MATERIAL: User picks the physical material
2. ALLOY: User then may check a box for particular alloy if need be,
(the default alloy is set to a common standard that is then set as default in the template)
(the alloy modifies physical properties for the material, apperance only changes if an alloy has visual affect)
ALUMINUM - 6061
3. FINISH: User can then choose the finish or machining operation used on the material. (as material check box)
ALUMINUM - 6061 - R(x) sets shine/reflect
or ALUMINUM - 6061 - Knurled adds knurl bump map etc...
4. COATING: User can then choose a coating option. Paint, galvanized, anodized, etc.
ALUMINUM - 6061- R(x) - Paint(RGB) Egshell
This presents the opportunity to add the finish and coating field to the BOM, if needed for finish and paint tracking.
This simplifies the library so I only have (1) aluminum.
If i edit that base material and make variants(with check boxes only), it auto names them based on the options that have been checked, and you still have the ability to list it in the BOM as just the Base material name if you wish ie.. Aluminum as opposed to Aluminum - 6061 - R(x)... etc. Otherwise the BOM can get too big.
The material library browser could be modified to easily show the check box options for a material in a table format.
The subname for the "user optioned" material in the library would be a combo of the above 4 catagories.
and the name that shows up in the BOM field under material could be listed in this long format, or just show up as Aluminum if a simpler BOM is required. and of course finish and coating could be turned on if needed there too.
With a system closer to this, you never have to worry about naming, etc. it is what it is.
Aluminum is Aluminum plain and simple. it's real world finishes and surface processes modify the appearance further as an overlay to the original material.
Updating a material, would consist of adding more finish and surface options over time, since Aluminum itself does not change its nature... ever. why would the material need constant updating version to version.
Make it a modular material system, add modules over time. So my Aluminum in 2014 will be the same as my aluminum in 2018, perhaps with a few new modules though.
You guys are close to a system that is this simple, intuitive, and realistic, It's just not there yet.
Eventually this should evolve into a master industry library that covers every program across the planet.
so that my aluminum is the same in my Photoshop, Inventor, Poser, Revit, solidworks, 3dstudio, etc...
The renderers change, the material charectersitics do not.
overrides will still be possible if you just want to play with funky colors and unrealistic materials though.
Anyway just a though on getting this material system standardized and simplified a bit further.
In 2014 the Bill of Material Command was moved to the Manage Tab. This command is used too heavily to be moved to a non primary Ribbon Tab. Now if you added the ability to start the command from the RMB when no components are active I would have accepted that, but its not there either. Now a user has to add it to their QAT or Customize the Marking Menu to get this very commonly used tool back. This was a regression in 2014 for usability.
Here's one that I've had requests for several times.
You have an assembly view on a drawing and place a parts list for that view. Now, you want to place several base views of individual parts for detailing. Along with each part view, you want the corresponding item number from the parts list.
I know you can edit the view label to include model properties, such as the part name, material, etc, but there's no way to link the item number from the parts list to that part. It would be nice to link that part to the corresponding item number in the parts list and if the parts list is renumbered, the item numbers associated with each part view would update accordingly.
I've tried placing a balloon and selecting the individual part, but it will only use "1" as the item number, since it is just a component and not an assembly. Perhaps, when adding a balloon to a part like this, you could select the parts list that you want to reference. Many times, you may have several sheets of details and still want the item numbers to reference the parts list on sheet 1, where the main assembly view and parts list is located.
I often build custom one-off weldments with 100-150+ unique parts. When I check my parts list for errors and omissions I almost always find a part which I forgot to populate with custom properties. Right now I'm looking at a line item in my parts list and the only thing I know about it is it's made of 316L stainless steel. That only narrows it down to a field of around 90 unique parts.
I think it would be slick if I could simply right click on that line item in my parts list and click an open option bringing me directly to where I need to be to add the neccessary information for this part saving me some very valuable time. This would be very simple to add since, obviously Inventor already knows what this part is.
When creating notes and instructions on a drawing you often want to refer to the item numbers on the parts list but you can not access the item number properties so you have to just type in a number the problem with this is if the numbers change for some reason on the parts list the notes are now incorrect. So I propose that you can access this within format text so they are linked.