First off, let me just point out how much of a chore it was just to send this note. It's impossible to get any direct support, and basically it looks like Autodesk is deferring all of their tech support to "community forums" letting everyone else spend the time to solve technical challenges like this. My issue with the 2017 User Interface, so there isn't going to be enough community support because it's been on the market only a short time. So how am I to expect any possible solution in the next year? Then to make it even worse, I type the following message in the body of the Forum form, and it won't let me submit without selecting a Board. Ok, no problem, except that I can't select a board without picking a Category. Ok, it's a generic UI question, but fine, I pick 3DS Max. And the page resets and erases all my TEXT!!!! So I have to write it again. Not happy. So now that AutoDesk has changed the UI to something that more closely resembles a cheap iPhone knock off, how would you suggest I trace control structures? For example, in the past if I were given a scene that included text that was being updated by a script (e.g. to report object speed/acceleration), how can I search the scene to find the node that contains the script? And please don't waste my time or yours by suggesting that I look for the "Float Script" text, since even on a 24" Cintiq it still only says "Z Position: Float S". I'm looking for a QUICK way of doing this, and scrolling/right-clicking successive objects hunting for a script is not "quick". In the past, I could quickly check the Assign Controller rollout in the Motion panel and look for the script icon on any of the Transform channels. Now that they've done away with the icons in that list, I have to right-click on every single channel for every single possible object until I find it. I mean, really? Whose dumb idea was it to replace the icons with red green and blue? That's redundant information since even a first year Full Sail drop out would relate X, Y and Z axes with R, G and B. I'm often given models in different formats (Maya, 3DS Max, CATIA, Motionbuilder, etc) and I have to figure out how the assembly is rigged so that I can make modifications to incorporate it into our system. In Maya and CATIA it's easy to figure out because you can directly trace the influence source backward from the target object. In 3DS Max it has always been a challenge because you are blind from seeing the control source from the target object receiving the influence. Now they've made it even harder by replacing the icons in the Assign Controller list with Red Green and Blue pips. Or perhaps there is some undocumented way of making a MaxScript call or some other obscure function in the menus that I haven't heard of (and apparently tech support at Autodesk hadn't either in 2011). I think Autodesk should have left the icons in the Assign Controller list, and spent that time reprogramming dialog boxes so that they can be expanded and a user can actually see all of the text in the list. Thanks for you patience as I gripe. Please respond with a solution. Kyle Simmons Ride Programmer - Universal Creative Studios
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