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3ds .max files & texture maps via i-drop?
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212 Views, 4 Replies
02-01-2006 01:58 AM
i am working on a database driven i-drop library with primarily 3dsmax files as the i-drop assets...
my question is there any way to archive/bundle the texture maps into a .zip or .mzp file as the i-drop datasrc and have the textures come along nicely with the .max file?
I've read the Autodesk Viz tutorial which mentions using textures in the i-drop models:
http://usa.autodesk.com/adsk/servlet/item?siteID=1 23112&id=1869802
but nowhere can I see info on how to deliver the textures in the drop process...
any help greatly appreciated!!
my question is there any way to archive/bundle the texture maps into a .zip or .mzp file as the i-drop datasrc and have the textures come along nicely with the .max file?
I've read the Autodesk Viz tutorial which mentions using textures in the i-drop models:
http://usa.autodesk.com/adsk/servlet/item?siteID=1
but nowhere can I see info on how to deliver the textures in the drop process...
any help greatly appreciated!!
Re: 3ds .max files & texture maps via i-drop?
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02-01-2006 07:01 AM in reply to:
nurbdog
I create a website with i-drop that was created from the database driven.
What I did was I create a Java class that read the Database file and create HTML and XML file for i-drop of each drawing.
You can visit my website http://www.students.yorku.ca/~yu859sem
If this helps, let me know
Regards
Sem
What I did was I create a Java class that read the Database file and create HTML and XML file for i-drop of each drawing.
You can visit my website http://www.students.yorku.ca/~yu859sem
If this helps, let me know
Regards
Sem
Re: 3ds .max files & texture maps via i-drop?
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02-01-2006 11:38 AM in reply to:
nurbdog
thanks Sem but that isnt really my question...
i have the database driven stuff working fine...
its how to get i-drop to drop/merge the .max file and textures nicely into 3dsmax...the documentation @ Autodesk alludes to textures being used but I cant see anywhere specifics on how to implement this
(
i have the database driven stuff working fine...
its how to get i-drop to drop/merge the .max file and textures nicely into 3dsmax...the documentation @ Autodesk alludes to textures being used but I cant see anywhere specifics on how to implement this
Re: 3ds .max files & texture maps via i-drop?
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02-01-2006 08:22 PM in reply to:
nurbdog
OK!
Since I am good on i-drop, can you send your XML file and then I can figure out where the problem is.
You can post the XML file or send to my e-mail address.
Regards
Sem
Since I am good on i-drop, can you send your XML file and then I can figure out where the problem is.
You can post the XML file or send to my e-mail address.
Regards
Sem
Re: 3ds .max files & texture maps via i-drop?
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02-02-2006 12:40 AM in reply to:
nurbdog
thanks Sem.
i'm a little unclear as to how editing the XML will help me in this case? i.e. I am looking to deliver texture maps with a .max file in an i-drop package...and what the procedure is for this...
i have tried zipping up the .max file and texture maps using the 3dsmax archive command...this works to a point...
the .zip file has to be renamed to .mzp [3dsmax script archive format]
when you i-drop [or drag'n drop] the .mzp, max downloads the .max and textures into a windows temp directory if you choose 'open the file'.
this is ok but not ideal...the ideal workflow is to 'Merge the File' into the current open file but the problem is the textures do not come with the geometry from a .mzp merge [frustrating]...
I am wondering if its possible to deliver textures with the .max file via i-drop when one wants to merge...
what is the workflow?
the developer docs allude to viz files and textures being i-dropped but i cant see any specifics on how...
i'm a little unclear as to how editing the XML will help me in this case? i.e. I am looking to deliver texture maps with a .max file in an i-drop package...and what the procedure is for this...
i have tried zipping up the .max file and texture maps using the 3dsmax archive command...this works to a point...
the .zip file has to be renamed to .mzp [3dsmax script archive format]
when you i-drop [or drag'n drop] the .mzp, max downloads the .max and textures into a windows temp directory if you choose 'open the file'.
this is ok but not ideal...the ideal workflow is to 'Merge the File' into the current open file but the problem is the textures do not come with the geometry from a .mzp merge [frustrating]...
I am wondering if its possible to deliver textures with the .max file via i-drop when one wants to merge...
what is the workflow?
the developer docs allude to viz files and textures being i-dropped but i cant see any specifics on how...

