Ric,
You could import your STL files in a free Autodesk program called Mesh Mixer
http://www.meshmixer.com/
That program has the ability to
reduce the number of triangles in the STL file. The original STL file has over 50k triangles (way too precise for such a smooth shape BTW). Bringing it down to below 10k will make the Mesh to Brep conversion in Fusion faster and more successful.
See my first image.
The second image is a snapshot of the toolpaths during simulation.
Here is a
link to a 3MB Fusion file, so you can see what I did.
Cheers
Bob
Bob Van der Donck
Principal UX designer DMG group