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Unable to edit face

4 REPLIES 4
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Message 1 of 5
andersbitsch
1510 Views, 4 Replies

Unable to edit face

Hi

 

I am trying to recreate a shoe last from a 3D scan.

3D scan

 

I have build the general shape by slicing the scan and tracing the outline of core parts of the last. Then i have used the loft command to connect every sketch.

Sketches for Loft command

 

Now i want to make the last adjustments to the shape to make it fit the scan more precisely. This i want to do with the Edit face command.

3.PNG

 

But every time i try to pull or push a face, even in the smallest manner, i get an error messages saying that it is not able to replace the face.

4.PNG

 

It sometimes changes whether it calles it "Camfer/fillet" or that it is unable to replace the face. 

 

Does anyone have an idea what the problem might be? I have another file just like it just build on another scan, but in that i have no problem editing the faces. I just dont know what i have done wrong.

 

Thanks,

Anders

Tags (1)
4 REPLIES 4
Message 2 of 5
andersbitsch
in reply to: andersbitsch

It seems that if i delete the fillet i used to even out the toe section i'm good to go. Can anybody explain why that is?

Message 3 of 5
innovatenate
in reply to: andersbitsch

Is capture Design History enabled in this design? It looks like there is a fillet command that is failing.

 

After lofting, did you patch and stitch the shape into a solid body and then add a fillet? If so, what happens if you do the Edit Face prior to patch/stitch and fillet?

 

If you don't mind, I would like to look at the issue on my side. Feel free to e-mail me the archive file *f3d (Use export archive from main application menu) at Nathan (DOT) Chandler (AT) Autodesk (DOT) Com.

 

Thanks,

 

 

 

 




Nathan Chandler
Principal Specialist
Message 4 of 5
innovatenate
in reply to: innovatenate

First off, awesome mesh model!

 

The error message appears to be an issue with the rebuilding the fillet command once the edit face command is completed. I note that if delete the fillet command, the Edit Face command will execute successfully. 

 

A couple of suggestions you may try is to use the Sculpt > Loft command first. This will generate a Sculpt Body (T-Spline body) which can be convert to B-Rep geometry later after the clean up is done.

 

Use Sculpt Loft Command.png

 

 

Another trick may be to use the Patch > Loft command to create a surface body initially. This is much easier to manipulate in the Edit Face command since the geometry doesn not have to convert back to a solid body, but can simply become a surface body (no enclosed volume). After you are done tweaking with Edit Face, you can use the Scultp > Patch command to close up any open gaps in the surface. Next, use the Sculpt > Modify > Stitch command to convert the surface bodies into a solid body. See the below video for detail.

 

 

 

I hope this helps. Please let me know if you have any questions. 

 

Thanks

 

 

 




Nathan Chandler
Principal Specialist
Message 5 of 5
andersbitsch
in reply to: innovatenate

Thanks, that was exactly what I needed! It seems to me that the Patch loft is the most precise tool compared to t-spline loft which gives a rather wavy mesh of faces.

I must say I am amazed by the customer service you guys give in this forum! Keep up the good work!

Best regards,
Anders

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