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Shelling

7 REPLIES 7
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Message 1 of 8
kellings
2453 Views, 7 Replies

Shelling

I created a loft and then I was going to shell that loft out to give me a squished tube shape. I could remove one of the faces of the end of the tube but I couldn't include the other end face to be removed. I tried to control click, shift click, alt click, (drop kick) and nothing I did would add the second face to be removed in the shell operation. Is there a different way to do this? 

Kevin Ellingson
Technical Specialist

If my post resolves your issue, please click the Accept Solution button.
7 REPLIES 7
Message 2 of 8
karyeka
in reply to: kellings

Control key (on windows) and command key (on MAC) allows one to select multiple faces for shell. Can you send you rmodel if its ok with you so that we can take a look? You can send it to anand dot karyekar at autodesk dot com

 

Regards,

Anand Karyekar

Autodesk Fusion Development



Anand Karyekar

Forge Graphics
Message 3 of 8
kellings
in reply to: karyeka

Oops. I did not try command. Is that the typical key used for OSX for such a thing?

Kevin Ellingson
Technical Specialist

If my post resolves your issue, please click the Accept Solution button.
Message 4 of 8
schneik-adsk
in reply to: kellings

Yes, the command key is the key usualy used to augment slections.

Kevin Schneider
Message 5 of 8
kellings
in reply to: schneik-adsk

Well, it turns out I tried the usual commands except for the command key. Oops. I'm starting to be an OSX convert, but I didn't know that command was the common key for this type of thing.

Kevin Ellingson
Technical Specialist

If my post resolves your issue, please click the Accept Solution button.
Message 6 of 8
boydwilkinson
in reply to: kellings

I created a sketch with a combination of lines and splines, extruded that sketch in the modeling workspace into a solid, and modified ts faces to suit (the project is a model of a cello). When I try to create a shell from the solid, I get an error: "Modeling error: shell would remove all faces". I tried shelling in both directions and with extremely thin and thick offsets to no avail. What am I doing wrong?

Message 7 of 8

When you start the shell command, don't pick the model from the graphics, pick the body from the bodies folder in the browser. That should allow you to shell the body.

When you pick a face from the graphics we assume you want that face to be "open." Since all your sharp edges have fillets we chain and try and open all the faces. This is why you get the error you do.
Kevin Schneider
Message 8 of 8

I will say that this has caught me a few times, until I remember that selecting in the drawing and from the browser do different things- that difference is one of the less intuitive aspects of Fusion, and deserves emphasis in tutorials.  It seems as if it should be "select an object-- shell" but in the drawing you are only selecting faces to be open, not the object you want to base the shell on. 

 

Ron

- Ron

Mostly Mac- currently M1 MacBook Pro

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